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Add support for debug objects. #15

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crud89 opened this issue May 4, 2021 · 0 comments · Fixed by #70
Closed

Add support for debug objects. #15

crud89 opened this issue May 4, 2021 · 0 comments · Fixed by #70
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Module: DX12 ❎ The issue involves the DX12 backend. Module: Vulkan 🌋 The issue involves the Vulkan backend. Priority: Medium A issue with normal priority. Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release.
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@crud89
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crud89 commented May 4, 2021

To enhance debugging, it would be nice to use the APIs debug object interfaces to provide more meaningful information, such as object names. Internally, this could be done using an IDebugObject interface, that (when compiled in debug config) stores the name and provides an use method that sets the debug info.

  • This tutorial shows how to do this in Vulkan.
  • In DX12, this can be done using ID3D12Object::SetName.

Another feature would be debug markers, however, I am not quite sure how they work in DirectX.

@crud89 crud89 added Type: Feature Request New feature or request. Module: Vulkan 🌋 The issue involves the Vulkan backend. Module: DX12 ❎ The issue involves the DX12 backend. labels May 4, 2021
@crud89 crud89 added this to the Alpha #03 milestone Jul 6, 2021
@crud89 crud89 added Priority: Medium A issue with normal priority. Status: In Progress Type: Requirement An implementation is required before the next release. labels Jan 3, 2022
@crud89 crud89 self-assigned this Jan 3, 2022
@crud89 crud89 linked a pull request Aug 9, 2022 that will close this issue
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Labels
Module: DX12 ❎ The issue involves the DX12 backend. Module: Vulkan 🌋 The issue involves the Vulkan backend. Priority: Medium A issue with normal priority. Type: Feature Request New feature or request. Type: Requirement An implementation is required before the next release.
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Status: v0.3.1
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