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Define Enemy types #12

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davcri opened this issue Oct 1, 2020 · 1 comment
Closed
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Define Enemy types #12

davcri opened this issue Oct 1, 2020 · 1 comment
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@davcri
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davcri commented Oct 1, 2020

  1. How many Enemies we want to support?
  2. Define stats for each Enemy (hp, speed, range, type)

Requirements:

  • Update the game design document with the new information

Some enemy in Kingdom Rush:

image
image

@vittorio-del-bianco
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I'm starting to work on it.

vittorio-del-bianco added a commit to vittorio-del-bianco/hacktoberfest-2020 that referenced this issue Oct 5, 2020
Add to gdd document detailed enemies descriptions with stats: 5 types of enemies.
Add to gdd document base enemies mechanics.
Updated gdd document with corrections about Towers: format and spelling errors.
Add to gdd document a bullet point about Towers: base mechanics.
davcri added a commit that referenced this issue Oct 5, 2020
Issue #12 completed: Define Enemy types
@davcri davcri closed this as completed Oct 5, 2020
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