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Update Game Design Document with main game flow mechanics #29

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davcri opened this issue Oct 6, 2020 · 2 comments
Closed

Update Game Design Document with main game flow mechanics #29

davcri opened this issue Oct 6, 2020 · 2 comments
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@davcri
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davcri commented Oct 6, 2020

We need to specify in the gdd some main game mechanics such as:

  • What happens when an Enemy reaches the BaseArea/HitArea (HitArea is the name currently used in the Level1 scene)
  • How the player gains money?
  • Where the strategic points can be placed?
  • Which input peripherals should the game support?
  • Should the towers be destroyable by the player? (eg: remove a tower to place another tower type)
  • probably other stuff too...
@davcri davcri changed the title Update Game Desgin Document with main game flow mechanics Update Game Design Document with main game flow mechanics Oct 6, 2020
@vittorio-del-bianco
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I'm start to working on it.

vittorio-del-bianco added a commit to vittorio-del-bianco/hacktoberfest-2020 that referenced this issue Oct 10, 2020
… mechanics

Added sub-sections to Gamplay section:
- Basic Gameplay
- Win and Lost Condition
- Levels
- Enemy Waves
- Money
- Towers Building and Management
- Input

Added new enemies stats and values to Enemies section for each unit:
- Damage
- Money Dropped

Added description (2 bullet points) of the new enemies stats to Enemies section.
davcri added a commit that referenced this issue Oct 11, 2020
Issue #29: Update Game Design Document with main game flow mechanics
@davcri
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davcri commented Oct 11, 2020

Done!

@davcri davcri closed this as completed Oct 11, 2020
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