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Implement Tower.fire() method #71

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davcri opened this issue Oct 20, 2020 · 1 comment · Fixed by #77
Closed

Implement Tower.fire() method #71

davcri opened this issue Oct 20, 2020 · 1 comment · Fixed by #77
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@davcri
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davcri commented Oct 20, 2020

Implement Tower.fire() method: https://github.com/crystal-bit/hacktoberfest-2020/blob/master/scenes/tower/tower.gd#L112

Towers already detect enemies in range. We need the towers to fire missiles/bullets to enemies.
Dealing HP damage will be implemented in another issue.

@Iranon
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Iranon commented Oct 21, 2020

Getting into the code at this point is a bit unhandy for me but I would like to handle this issue. I think I can have fun doing the missle/bullet scene. If I will be unable to do this before the end of the week I will report it.

@davcri davcri linked a pull request Oct 24, 2020 that will close this issue
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@davcri davcri closed this as completed Oct 24, 2020
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