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doc: 2.3.0 release
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sowens-csd committed Jun 30, 2020
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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* added compile troubleshooting help to README.md
* `SpeechToTextProvider` is an alternate and simpler way to interact with the `SpeechToText` plugin.
* new `provider_example.dart` example for usage of `SpeechToTextProvider`.
### Fix
* on iOS handles some conflicts with other applications better to keep speech working after calls for example


## 2.2.0

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5 changes: 3 additions & 2 deletions README.md
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## Adding Sounds for iOS (optional)

Android automatically plays system sounds when speech listening starts or stops but iOS does not. This plugin supports playing sounds to indicate listening status on iOS if sound files are available as assets in the application. To enable sounds in an application using this plugin add the sound files to the project and reference them in the assets section of the application `pubspec.yaml`. The location and filenames of the sound files must exactly match what
is shown below or they will not be found. The example application for the plugin shows the usage.
is shown below or they will not be found. The example application for the plugin shows the usage. *Note* These files should be very short as they delay
the start / end of the speech recognizer until the sound playback is complete.
```yaml
assets:
- assets/sounds/speech_to_text_listening.m4r
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The symptom for this issue is that the `initialize` method will always fail. If you turn on debug logging
using the `debugLogging: true` flag on the `initialize` method you'll see `'Speech recognition unavailable'`
in the Android log. There's a lengthy issue discussion here https://github.com/csdcorp/speech_to_text/issues/36
about this. The issue seems to be that the recognizer is now always automatically enabled on the device. Two
about this. The issue seems to be that the recognizer is not always automatically enabled on the device. Two
key things helped resolve the issue in this case at least.

#### First
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