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cursors, tooltips, buttons, vertical and horizontal layouts, numeric …
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…stepper, minimal charts
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unknown committed Aug 18, 2011
1 parent 5024666 commit 8967f5a
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14 changes: 14 additions & 0 deletions COPYING.txt
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004

Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>

Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.

DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

0. You just DO WHAT THE FUCK YOU WANT TO.

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1 change: 1 addition & 0 deletions TODO.txt
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СРОЧНОЕ НЕПОФИКЩЕННОЕ:
5 changes: 5 additions & 0 deletions WARRANTY.txt
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/* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2, as published by Sam Hocevar. See
* http://sam.zoy.org/wtfpl/COPYING for more details. */
48 changes: 48 additions & 0 deletions assets-generator/assets-generator.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- Output SWF options -->
<output>
<movie disabled="False" />
<movie input="" />
<movie path="bin\assets-generator.n" />
<movie fps="0" />
<movie width="0" />
<movie height="0" />
<movie version="12" />
<movie background="#FFFFFF" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="src" />
</classpaths>
<!-- Build options -->
<build>
<option directives="" />
<option flashStrict="False" />
<option mainClass="AssetsGenerator" />
<option enabledebug="False" />
<option additional="" />
</build>
<!-- haxelib libraries -->
<haxelib>
<!-- example: <library name="..." /> -->
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\AssetsGenerator.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<!-- example: <hidden path="..." /> -->
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand />
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="run.bat" />
</options>
</project>
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14 changes: 14 additions & 0 deletions assets-generator/bin/generated/Button.hx
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package assets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class Button extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/ButtonNormal.hx
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package assets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonNormal extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/ButtonOver.hx
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package assets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonOver extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonDisabled.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonDisabled extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonDisabledSelected.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonDisabledSelected extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonDown.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonDown extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonDownSelected.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonDownSelected extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonOver.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonOver extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonOverSelected.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonOverSelected extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonUp.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonUp extends BitmapData
{
public function new()
{
super(0, 0);
}
}
14 changes: 14 additions & 0 deletions assets-generator/bin/generated/subAssets/ButtonUpSelected.hx
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package assets.subAssets;
import flash.display.BitmapData;

/**
* Class was generated.
* Any modifications you make may be lost.
*/
class ButtonUpSelected extends BitmapData
{
public function new()
{
super(0, 0);
}
}
43 changes: 43 additions & 0 deletions assets-generator/bin/swfmill-build.xml
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<?xml version="1.0" encoding="utf-8"?>
<!--File was generated.-->
<!--Any modifications you make may be lost.-->
<movie version="9" width="800" height="600" framerate="30">
<background color="#FFFFFF" />
<frame>
<library>
<bitmap id="assets.Button"
name="assets.button.png"
import="assets/button.png" />
<bitmap id="assets.ButtonNormal"
name="assets.button_normal.png"
import="assets/button_normal.png" />
<bitmap id="assets.ButtonOver"
name="assets.button_over.png"
import="assets/button_over.png" />
<bitmap id="assets.subAssets.ButtonDisabled"
name="assets.subAssets.button_disabled.png"
import="assets/subAssets/button_disabled.png" />
<bitmap id="assets.subAssets.ButtonDisabledSelected"
name="assets.subAssets.button_disabled_selected.png"
import="assets/subAssets/button_disabled_selected.png" />
<bitmap id="assets.subAssets.ButtonDown"
name="assets.subAssets.button_down.png"
import="assets/subAssets/button_down.png" />
<bitmap id="assets.subAssets.ButtonDownSelected"
name="assets.subAssets.button_down_selected.png"
import="assets/subAssets/button_down_selected.png" />
<bitmap id="assets.subAssets.ButtonOver"
name="assets.subAssets.button_over.png"
import="assets/subAssets/button_over.png" />
<bitmap id="assets.subAssets.ButtonOverSelected"
name="assets.subAssets.button_over_selected.png"
import="assets/subAssets/button_over_selected.png" />
<bitmap id="assets.subAssets.ButtonUp"
name="assets.subAssets.button_up.png"
import="assets/subAssets/button_up.png" />
<bitmap id="assets.subAssets.ButtonUpSelected"
name="assets.subAssets.button_up_selected.png"
import="assets/subAssets/button_up_selected.png" />
</library>
</frame>
</movie>
8 changes: 8 additions & 0 deletions assets-generator/run.bat
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@echo off
%~d0
cd "%~dp0"
cd bin
neko assets-generator.n ^
-sfwmillPath "C:\Program Files\FlashDevelop\Tools\swfmill\swfmill.exe"

pause

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