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Any chance to bring Lua opcodes back to csound? #1271

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laserbat opened this issue Feb 21, 2020 · 0 comments
Closed

Any chance to bring Lua opcodes back to csound? #1271

laserbat opened this issue Feb 21, 2020 · 0 comments
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@laserbat
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I saw that they were removed in #1059 without any mention in the changelogs. It took me a long time to figure out why Lua opcodes don't work anymore in new versions of csound.

I also found a copy of them in an unofficial repository (https://github.com/gogins/csound-extended).

This seems like a pretty bad approach to solving this issue, since it breaks backwards compatibility and forces you to compile a huge complex repository of csound extensions just to use a feature that was already included in the previous versions.

Also I saw Lua documentation being deleted and I can't really find it anywhere now. This is also pretty bad in my opinion.

I really recommend bringing deleted stuff back to csound repository to keep it backwards compatible and keep important features easily accessible, without the need to mess with external unofficial repos.

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