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room.cc
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room.cc
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// room.cc
//
// Copyright (C) 2004, 2005 David J. Goehrig
// All rights reserved
//
// This handles chat room support for the server
//
#include "room.h"
#include "user_map.h"
#include "server.h"
#include "util.h"
#include "login.h"
#include <algorithm>
Room::Room(const string& s) : name(s)
{
cerr << "Room::Room creating room " << name << endl;
bot = NULL;
}
Room::~Room()
{
cerr << "Room::~Room Destroying room " << name << endl;
}
void Room::add(Socket* c)
{
if (! isMember(c)) {
mem.push_back(c);
c->set_room(this);
}
}
void Room::remove(Socket* c)
{
if (isMember(c)) {
mem.remove(c);
c->set_room(NULL);
if (isEmpty()) {
Server::removeRoom(name);
}
}
}
void Room::add_bot(Socket* c)
{
c->set_room(this);
bot = c;
}
void Room::remove_bot(Socket* c)
{
if (bot == c) {
c->set_room(NULL);
bot = NULL;
Server::removeRoom(name);
}
}
bool Room::send_bot(Message& m)
{
// cerr << "Room::send_bot called bot " << bot << endl;
if(bot != NULL && bot->connected()) {
// cerr << "Room::send_bot sending " << m.dump() << endl;
return bot->send(m);
}
return false;
}
bool Room::announce(const string& o, const string& u, const string& a, const string& s)
{
Message m;
m.add("msg",o);
m.add("status",s);
m.add("avatar",a);
m.add("player",u);
broadcast(m);
send_bot(m);
return true;
}
bool Room::broadcast(Message& m)
{
bool retval = true;
// cerr << "Room::broadcast has " << mem.size() << " members " << endl;
list<Socket*>::iterator c;
for (c = mem.begin(); c != mem.end(); ++c) {
// cerr << "Room::broadcast = " << m.dump() << endl;
if ((*c)->connected()) {
if (! (*c)->send(m)) {
Login* l = UserMap::getLogin(*c);
if (l) {
cerr << "Room::broadcast failed for user " << l->player->id << endl;
}
retval = false;
}
}
}
return retval;
}
bool Room::isBot(Socket* c)
{
return bot == c;
}
bool Room::isMember(Socket* c)
{
list<Socket*>::iterator r = find(mem.begin(),mem.end(),c);
return *r == c;
}
bool Room::isEmpty()
{
return mem.empty() && bot == NULL;
}
void Room::members(Message& m)
{
list<Socket*>::iterator r;
for (r = mem.begin();r != mem.end(); ++r) {
Login* l = UserMap::getLogin(*r);
if (l != NULL && l->player) {
m.add(string_of_Uint64(l->player->id),l->player->avatar);
}
}
}
void Room::bot_members(Message& m)
{
list<Socket*>::iterator r;
for (r = mem.begin();r != mem.end(); ++r) {
Login* l = UserMap::getLogin(*r);
if (l != NULL && l->player != NULL) {
m.add("player",string_of_Uint64(l->player->id));
}
}
}
void Room::disconnect_members()
{
list<Socket*>::iterator i;
for (i = mem.begin(); i != mem.end(); ++i) {
(*i)->set_room(NULL);
}
mem.clear();
}
void Room::addAvatars(Message& m)
{
list<Socket*>::iterator i;
for(i = mem.begin(); i != mem.end(); ++i ) {
if (*i == NULL || (*i)->login() == NULL || (*i)->login()->player == NULL) continue;
m.add(string_of_Uint64((*i)->login()->player->id),(*i)->login()->player->avatar);
}
}