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3D rendering with OpenGL

This is an attempt of building a rendering engine in OpenGL, which I wrote back in 2013 when I was 18 and not experienced.

Now that I know git, I’m putting this on Github, but the project hasn’t been successfully compiled in a few years.

It loads in and displays various models, trying out different GLSL shaders. To view it from any angle and any orientation, I implemented a flying camera.

Demo image: ./screenshots/stanford_dragon.png

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beginnings of a graphics engine with OpenGL

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