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snake.py
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snake.py
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import sys, pygame, time, random
import player, food
pygame.init()
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
game_speed = 1
player = player.Player(size = 10)
food = food.Food(x = random.randrange(0, width, 10), y = random.randrange(0, height, 10))
def left():
player.turn(-1, 0)
def right():
player.turn(1, 0)
def up():
player.turn(0, -1)
def down():
player.turn(0, 1)
directions = {
pygame.K_LEFT : left,
pygame.K_RIGHT : right,
pygame.K_UP : up,
pygame.K_DOWN : down
}
def processInput():
turned = False
for event in pygame.event.get():
if event.type is pygame.QUIT:
sys.exit()
if event.type is pygame.KEYDOWN and not turned:
if event.key is pygame.K_ESCAPE:
sys.exit()
if event.key in directions:
directions[event.key]()
turned = True
while 1:
current_time = time.time()
processInput()
player.update()
if player.eat(food):
food.update()
player.grow()
screen.fill([0, 0, 0])
player.render(screen)
food.render(screen)
pygame.display.flip()
time.sleep((current_time + game_speed / 10 - time.time()))