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/
skills.go
executable file
·142 lines (128 loc) · 3.91 KB
/
skills.go
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package util
import (
"errors"
"fmt"
"math"
"strings"
)
type Skill struct {
Name string
Id int
}
const (
LevelMax = 126
InventionLevelMax = 150
InventionId = 26
)
// todo: shortened names, no params, total level, front page form
var (
SkillNames = []string{
"Attack", // 0
"Defence", // 1
"Strength", // 2
"Constitution", // 3
"Ranged", // 4
"Prayer", // 5
"Magic", // 6
"Cooking", // 7
"Woodcutting", // 8
"Fletching", // 9
"Fishing", // 10
"Firemaking", // 11
"Crafting", // 12
"Smithing", // 13
"Mining", // 14
"Herblore", // 15
"Agility", // 16
"Thieving", // 17
"Slayer", // 18
"Farming", // 19
"Runecrafting", // 20
"Hunter", // 21
"Construction", // 22
"Summoning", // 23
"Dungeoneering", // 24
"Divination", // 25
"Invention", // 26
}
ExpThresholds []int
Skills = map[int]Skill{}
InventionExpThresholds = []int{
0, 830, 1861, 2902, 3980, 5126, 6380, 7787, 9400, 11275,
13605, 16372, 19656, 23546, 28134, 33520, 39809, 47109, 55535,
65209, 77190, 90811, 106221, 123573, 143025, 164742, 188893, 215651,
245196, 277713, 316311, 358547, 404634, 454796, 509259, 568254, 632019,
700797, 774834, 854383, 946227, 1044569, 1149696, 1261903, 1381488, 1508756,
1644015, 1787581, 1939773, 2100917, 2283490, 2476369, 2679917, 2894505, 3120508,
3358307, 3608290, 3870846, 4146374, 4435275, 4758122, 5096111, 5449685, 5819299,
6205407, 6608473, 7028964, 7467354, 7924122, 8399751, 8925664, 9472665, 10041285,
10632061, 11245538, 11882262, 12542789, 13227679, 13937496, 14672812, 15478994,
16313404, 17176661, 18069395, 18992239, 19945833, 20930821, 21947856, 22997593,
24080695, 25259906, 26475754, 27728955, 29020233, 30350318, 31719944, 33129852,
34580790, 36073511, 37608773, 39270442, 40978509, 42733789, 44537107, 46389292,
48291180, 50243611, 52247435, 54303504, 56412678, 58575824, 60793812, 63067521,
65397835, 67785643, 70231841, 72737330, 75303019, 77929820, 80618654, 83370445,
86186124, 89066630, 92012904, 95025896, 98106559, 101255855, 104474750, 107764216,
111125230, 114558777, 118065845, 121647430, 125304532, 129038159, 132849323, 136739041,
140708338, 144758242, 148889790, 153104021, 157401983, 161784728, 166253312, 170808801,
175452262, 180184770, 185007406, 189921255, 194927409,
}
)
func init() {
for idx := 0; idx < len(SkillNames); idx++ {
Skills[idx] = Skill{SkillNames[idx], idx}
}
ExpThresholds = make([]int, LevelMax+1)
points, output := 0.0, 0.0
for level := 1; level <= LevelMax+1; level++ {
ExpThresholds[level-1] = int(output)
points += math.Floor(float64(level) + 300.0*math.Pow(2.0, float64(level)/7.0))
output = points / 4
}
}
func GetSkillByName(name string) (Skill, error) {
name = strings.ToLower(name)
var s Skill
for _, skill := range Skills {
if strings.ToLower(skill.Name) == name {
s = skill
return s, nil
}
}
return s, errors.New("no skill found with the given name")
}
func GetSkillById(id int) (Skill, error) {
var s Skill
if id < 0 || id >= len(Skills) {
return s, errors.New(fmt.Sprintf("Id out of bounds, 0-%d expected", len(Skills)))
}
return Skills[id], nil
}
func XPToLevel(skill Skill, currentXp, targetLevel int) int {
targetXp := XPForLevel(skill, targetLevel)
return targetXp - currentXp
}
func XPForLevel(skill Skill, level int) int {
if skill.Id == InventionId {
return InventionExpThresholds[level-1]
} else {
return ExpThresholds[level-1]
}
}
func LevelFromXP(skill Skill, xp int) int {
var maxLevel int
var xpTable []int
if skill.Id == InventionId {
maxLevel = InventionLevelMax
xpTable = InventionExpThresholds
} else {
maxLevel = LevelMax
xpTable = ExpThresholds
}
for level := 1; level <= maxLevel; level++ {
if xp < xpTable[level-1] {
return level - 1
}
}
return maxLevel
}