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Godot 4 Multiplayer Template

This multiplayer template includes the impmenentation of:

  • Client Side Prediction
  • Entity Interpolation
  • Clock Synchronization
  • A few other multiplayer systems

You can use it to speed up your developing process, it is based on the client/auth server model. There are some improvements still left to do, but it works fine for real time multiplayer games.

Usage

You will need Godot 4.X and C# with at least Net6

What it is

This example demonstrates how to implement a client-server architecture in Godot using the Godot networking API, this can work as a base for a proper game or just to learn how this techniques can be implemented. I did not use RPC calls, I sent packed bytes manually over the network.

Contact me on Discord (Raz#4584) I will be happy to help

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Multiplayer Example for the Godot Engine

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