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We should have a unified way of accessing block states (type + meta for now) across chunks, worlds and block areas. Block handlers, item handlers, simulators, entities, block entities etc. should use this instead of accessing cWorld or cChunk directly.
The text was updated successfully, but these errors were encountered:
I'll also add that using cChunk in blockhandlers leads to the need to call DoWithChunkAt in block handlers to call CanBeAt from another function; as in #4256 (comment)
See discussion in #4680 (comment)
We should have a unified way of accessing block states (type + meta for now) across chunks, worlds and block areas. Block handlers, item handlers, simulators, entities, block entities etc. should use this instead of accessing
cWorld
orcChunk
directly.The text was updated successfully, but these errors were encountered: