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When a sticky piston gets powered by a 2 game tick (1 redstone tick) pulse, it should push away the block directly in front of it, without retracting it back.
Actual behavior
The block gets retracted immediately.
Steps to reproduce the behavior
Place a sticky piston facing a pushable block. Power the piston with a 2 game tick pulse.
The text was updated successfully, but these errors were encountered:
I reported something "similar" in #4605, if someone is interested.
Not the same behavior but it's still pistons moving a block when in vanilla they don't.
Edit: I just realised it might not be usefull as you made a PR.
Client version: 1.12
Server OS: Debian Linux
Expected behavior
When a sticky piston gets powered by a 2 game tick (1 redstone tick) pulse, it should push away the block directly in front of it, without retracting it back.
Actual behavior
The block gets retracted immediately.
Steps to reproduce the behavior
Place a sticky piston facing a pushable block. Power the piston with a 2 game tick pulse.
The text was updated successfully, but these errors were encountered: