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I'm looking for a way to set the current cube state like so: setCubeState("uuuuuuuuu fffffffff rrrrrrrrr bbbbbbbbb lllllllll ddddddddd"). The specific format/protocol doesn't matter. Is there a way to do this using twisty.js? I found a setPosition method, but this only seems to change the "pointer" pointing to the current move within an algorithm.
Is such a feature even desired? It would probably break some assumptions like v.setPosition(0); v.isIdentity() == true.
The text was updated successfully, but these errors were encountered:
Using the current twisty.js, no. I'm actually currently discussing with @rokicki about what puzzle format to use for v2, where we're converging on something ksolve-like.
Nice to hear. In case you guys wonder how the Giinker cube decodes the cube state, I've written about it here. I put it behind a link to not spoil anyone.
I'm looking for a way to set the current cube state like so:
setCubeState("uuuuuuuuu fffffffff rrrrrrrrr bbbbbbbbb lllllllll ddddddddd")
. The specific format/protocol doesn't matter. Is there a way to do this usingtwisty.js
? I found asetPosition
method, but this only seems to change the "pointer" pointing to the current move within an algorithm.Is such a feature even desired? It would probably break some assumptions like
v.setPosition(0); v.isIdentity() == true
.The text was updated successfully, but these errors were encountered: