Releases: cueVs/ArknightsMod
Releases · cueVs/ArknightsMod
Mudrock's costume
- Update Menu Theme of our mod (Programmer: @AstralPrisma)
- Fix the falling speed of originium slugs
- Fix the display name of Grindstone in map
- Add a costume of Mudrock (Programmer: @Surgesama and 呑某, Spriter: reed and Kumochan)
- Add a costume of Indigo (Spriter: reed and Doggo)
Acid Originium Slugs
- Add acid originium slugs (Spriter: Chii)
- Add a costume of W (Spriter: Doggo, CataStrophe)
- Add a costume of Texas the Omertosa (Spriter: Doggo, CataStrophe)
- Add a costume of Amiya (Spriter: Doggo)
- Add a costume of Matoimaru (Spriter: Doggo, CataStrophe)
- Add new configs about background music (Programmer, Translator: Wesker)
- Fixed a bug that prevented RMA70-12 from digging
- Update the system of getting costumes
- Update a bestiary of Og slugs
- Update translation (Translator: Moji)
New AI of Originium Slugs
- Added Originium Slug β. (Spriter: Chii)
- Added new quest of Closure.
- Fixed the damage of Bagpipe S2.
- Fixed display name of Orundum.
- Updated AI of Originium Slugs.
- Updated the scale of Originium Slugs.
- Changed: the spawn rate of Originium Slugs was reduced.
Pozy's weapon and new skill UI
[Change Log]
- Added Pozemka’s Crossbow and typewriter. (Programmer: Slacker and cueV, Spriter: Doggo, Slacker)
- Added Chen’s outfit in Gacha bag that Closure sells. (Spriter: Doggo)
- Modified a problem in which the skill gauge was misaligned depending on the resolution.
- (Maybe) fixed a bug with the skill gauge not working properly during multiplayer. (I am seeking information on the behavior of skill gauge in multiplayer.)
- Fixed the skill gauge when activating Kroos's skill.
- All upgrade materials added complete. (Spriter: Doggo, Darkangle, SKYHAWK)
- Added new UI for selecting skills. (Spriter: Doggo, 方诩)
- Added new UI for summon weapon. (Spriter: Doggo)
- Modified some recipes of upgrade materials.
- Modified the recipe of Piledriver Spear.
- Modified the sprite of beginner’s bag. (Spriter: Doggo)
Added new enemy that is called as Imperial Artillery Targeteer
- Added an enemy that is called as Imperial Artillery Targeteer (IAT). This is spawned at night in the Snow Biome during Hardmode Blizzards. (Programmer: AstralPrisma, Spriter: Doggo)
- Added an enemy that is called as Imperial Artillery Core Targeteer (IACT). This is spawned at night in the Snow Biome during Hardmode Blizzards after Plantera. (Programmer: AstralPrisma, Spriter: Doggo)
- Added Hardmode items that summon IAT and IACT (Programmer: AstralPrisma, Spriter: Doggo)
- Added the new menu theme (Programmer, Designer: AstralPrisma)
- Added some music for some biomes from monster-siren (Programmer: AstralPrisma)
- Surface Daytime
- Surface Nighttime
- Ocean Daytime
- Ocean Nighttime
- Modified some upgrade materials (Spriter: Doggo, HYPER DARKNESS, Skyhawk SMOG)
- Added some upgrade materials
- Compound Cutting Fluid
- Crystalline Component
- Crystalline Circuit
- Transmuted Salt Agglomerate
- Polymerization Preparation
- Replaced sprites of upgrade materials that is already existed
- Added some upgrade materials
- Added Originium Slug
$\alpha$ (Programmer: Wesker, Spriter: Doggo) - Modified amount of max stack (999 → 9999)
- Fixed a bug that the message at the end of a quest was not displayed correctly
- Modified the bestiary
Added Chi Xiao for TML v1.4.4
- Added Chi Xiao (Spriter: Chii)
- Fixed a bug that prevented Anniversary Wheel from being used in multiplayer
Added Chi Xiao for TML v1.4.3
- Added Chi Xiao (Spriter: Chii)
- Fixed a bug that prevented Anniversary Wheel from being used in multiplayer
New Enemies
- Added Kroos' crossbow (Spriter: Chii)
- Added Gels of all rarity
- Added (Reunion) Soldiers (Spriter: Chii)
- Added Originium Slugs (Spriter: Chii)
Skill System
- Added Sugars of all rarities
- Added Polyesters of all rarities
- Modified recipes of some materials
- Added the system of skill (for Bagpipe)
- Fixed the chances of Ores generated
- Added an Anniversary Wheel of Fortune (for easy mode)