Releases: curif/AgeOfJoy-2022.1
Releases · curif/AgeOfJoy-2022.1
v0.5.0-rc5
What's Changed
- Lounge, more props, more FX, phone booth FX, megaceiling and megafloor now set to static by @mcwild77 in #346
- Add "opacity" parameter on phonebooth by @mcwild77 in #347
- Fix/v0.5 2 by @curif in #350
- CRT shader overhaul, room 12/13 work by @mcwild77 in #352
- Fix/v0.5 2 by @curif in #357
- Work on Dungeon and Churc by @mcwild77 in #356
- Fix/v0.5 2 by @curif in #359
- more room work and some fixes by @mcwild77 in #361
- Fix/v0.5 2 by @curif in #362
- Screen back to normal, waiting for geometrizer's changes by @curif in #363
- Use glb assets' md5 hash as the cache key by @Emashzed in #365
- Fix cabinet caching by @Emashzed in #368
- ASTC support for cabinets by @Emashzed in #369
- Mcwild77 interiormappin by @curif in #372
- Interior Mapping & CRT shader work by @mcwild77 in #370
- Expose datetime functions to AGEBasic #348 by @curif in #371
- Fix/v0.5 2 by @curif in #374
- CRT shader fixes by @mcwild77 in #375
- 0.5.0 by @Emashzed in #378
- Fix/v0.5 2 by @curif in #379
- Shader optimizations: Move fragment operations to vertex shader; change shader domain to Surface from Legacy for reflections by @mcwild77 in #381
- Fix/v0.5 2 by @curif in #382
- Fix black screen on CRTs by @mcwild77 in #383
- Fix/v0.5 2 by @curif in #384
- 0.5.0 by @Emashzed in #386
- Finalize CRT shader v1 along with LODs; big texture audit and performance boost by @mcwild77 in #387
- Fix/v0.5 2 by @curif in #389
- cabinet doesn't reload correctly in the workshop #388 by @curif in #390
- fbneo lightguns #385 by @curif in #391
- Apply CRT Shader #373 by @curif in #393
- validate paths in decription.yaml and allow loading from /downloads/[core]/[rom] (optionally) by @Emashzed in #395
- control schemes (ex: "control-scheme: 6-buttons" in description.yaml) by @Emashzed in #396
- Fix for GLB cache by @Emashzed in #397
- Map Gamepad dpad to U/D/L/R by @Emashzed in #398
- Jukebox #344. Added an AGEBasic screen. by @curif in #399
- Jukebox #344 - Apply CRT Shader #373 by @curif in #400
- CabPartsSetRotation and CabPartsSetPosition relative to parent #355 by @curif in #402
- libretrocontroller "else" removal fix. by @curif in #403
- RGB1555ToRGB565 colorspace conversion fix + gamma at shader level. (fixes all color issues I know about) by @Emashzed in #404
- Fix for clean shader gamma. Now using a custom gamma shader instead of standard shader by @Emashzed in #405
- Snes9x support (works!) . Tentative Flycast support (does not work) by @Emashzed in #406
- Dynamic libretro cores support + updated CRT shader from Geo by @Emashzed in #407
- Boot resolution during gameplay by @Emashzed in #408
- Foveated rendering when playing by @Emashzed in #409
- Character refactor, The Museum room, sliding doors by @mcwild77 in #411
- Many things by @Emashzed in #413
- Slider doors scripting by @curif in #414
- Room 11 a bit more vapory. Add traditional Door animations. by @mcwild77 in #415
- FIx reversed doors, kill vertex animations in material, start working on girly room by @mcwild77 in #416
- Fix/v0.5 2 by @curif in #417
- AGEBasic controlActive #419 port added. by @curif in #421
- Add deco, interior mapping fx by @mcwild77 in #418
- sliding doors by @curif in #423
- sliding doors behavior problem by @curif in #424
- Dynamic settings for Q2/Q3. Vulkan refactoring by @Emashzed in #425
- Shader configuration file by @Emashzed in #426
- Additional libretro handlers by @Emashzed in #427
- In app debug console by @Emashzed in #429
- Better ingame console by @Emashzed in #430
- Allow overriding internal libretro cores with user provided cores (can upgrade MAME or FBNEO !) by @Emashzed in #431
- Forgot that file by @Emashzed in #432
- Allow scaling of monitor by @Emashzed in #433
- More control over shaders in materials.yaml (can now control Vector settings) by @Emashzed in #434
- Doors/Warehouse by @mcwild77 in #435
- Fix black sky cube. Add reflection trigger by @mcwild77 in #436
- Fix/v0.5 2 by @curif in #437
- insert-coin-on-startup setting (cab level, and global config level) by @Emashzed in #438
- Fix/v0.5 2 by @curif in #439
- forced-shader setting, auto create download folders per core by @Emashzed in #440
- Fix/v0.5 2 by @curif in #441
- Room configuration is missing in cabinet configuration screen gameobj… by @curif in #442
- Small fix to env handling by @Emashzed in #443
- Implement RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (needed by scummvm… by @Emashzed in #445
- Lots of visual bug fixes, add Starla + Cigarette fx by @mcwild77 in #446
- Fix sound (oops) by @Emashzed in #447
- Fix water Half to Float precision by @mcwild77 in #448
- Fix/v0.5 2 by @curif in #449
- Procedural eye movement; eye tex optimization; assigned to characters by @mcwild77 in #450
- Room 005 work, fade sphere by @mcwild77 in #451
- Fixed broken test cabinet auto-load in the workshop by @curif in #452
- Roomlights, static fixes, room04-05 work, loading zone fixes by @mcwild77 in #455
- Additional changes, room gates assigned, reflection switches, UserLight prefabs added by @mcwild77 in #456
- Fix/v0.5 2 by @curif in #457
- Character rendering refactor by @mcwild77 in #458
- Fix/v0.5 2 by @curif in #459
- #134 AGEBasic screens and functions. Music player adjustments. String… by @curif in #461
- Fix/v0.5 2 by @curif in #462
- #134 performance changes on screen generator. by @curif in #463
- Room 008, updated licenses by @mcwild77 in #464
- Fix/v0.5 2 by @curif in #465
- Nolan "speed" in animator. Gate on workshop by @curif in #466
- #134 problem with PRINT "". problem with AGEBasic programs not endin… by @curif in #467
- Add markers by @mcwild77 in #468
- Grey Number colors by @mcwild77 in #469
New Contributors
- ...
v0.5.0 release candidate 4
What's Changed
- GPU Performance & Art Refactoring by @mcwild77 in #296
- Fix/v0.5 2 by @curif in #297
- 0.5.0 - Art Refactor #2 by @mcwild77 in #302
- Poster prefab refactor by @mcwild77 in #307
- Fix/v0.5 2 by @curif in #308
- Baked lighting in Room018, opening area tutorialized by @mcwild77 in #309
- Fix/v0.5 2 by @curif in #310
- First pass audio by @mcwild77 in #311
- fixed merge crash by @curif in #312
- Create audio prefabs by @curif in #313
- 0.5.0 RC fixes by @mcwild77 in #316
- Fix/v0.5 2 by @curif in #317
- Add ambient sounds and light flickering script by @mcwild77 in #318
- Add phone booth, random audio manager by @mcwild77 in #319
- Fix/v0.5 2 by @curif in #320
- Fix/v0.5 2 by @curif in #321
- Audio refactor by @mcwild77 in #324
- Fixes, Randomized sound effects in the arcade, Footsteps by @mcwild77 in #326
- Fix/v0.5 2 by @curif in #329
- #330 Texture2D to TextureFormat.RGB565 by @curif in #331
- Fix/v0.5 2 by @curif in #333
- Fix some more bugs, fix darkened control panel screen? by @mcwild77 in #334
- Nicer imports on cabinet textures, start work on game screens by @mcwild77 in #337
- Fix/v0.5 2 by @curif in #343
- A picture in place of introduction videos #290 by @curif in #345
New Contributors
Full Changelog: v0.5.0-rc3...v0.5.0-rc4
v0.5.0-rc3
v0.5.0-rc2
v0.5.0-rc1
What's Changed
- Videos stop #135 by @curif in #136
- 0.2.0 by @curif in #139
- 0.3.0 by @curif in #158
- 0.4.0 by @curif in #254
- Feature/skybox by @curif in #259
- Fix/release player controls by @curif in #260
- Fix/release player controls by @curif in #263
- Feature/room018 by @curif in #265
- Feature/room019 by @curif in #266
Full Changelog: v0.4.0-rc18...v0.5.0-rc1