/
module_strings.py
5321 lines (4859 loc) · 560 KB
/
module_strings.py
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# -*- coding: cp1254 -*-
strings = [
("no_string", "NO STRING!"),
("empty_string", " "),
("yes", "Yes."),
("no", "No."),
# Strings before this point are hardwired.
("blank_string", " "),
("ERROR_string", "{!}ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!"),
## ("none", "none"),
("noone", "no one"),
## ("nothing", "nothing"),
("s0", "{!}{s0}"),
("blank_s1", "{!} {s1}"),
("reg1", "{!}{reg1}"),
("s50_comma_s51", "{!}{s50}, {s51}"),
("s50_and_s51", "{s50} and {s51}"),
("s52_comma_s51", "{!}{s52}, {s51}"),
("s52_and_s51", "{s52} and {s51}"),
("s5_s_party", "{s5}'s Party"),
("given_by_s1_at_s2", "Given by {s1} at {s2}"),
("given_by_s1_in_wilderness", "Given by {s1} whilst in the field"),
("s7_raiders", "{s7} Raiders"),
("bandits_eliminated_by_another", "The troublesome bandits have been eliminated by another party."),
("msg_battle_won","Battle won! Press tab key to leave..."),
("tutorial_map1","You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar."),
("change_color_1", "{!}Change Color 1"),
("change_color_2", "{!}Change Color 2"),
("change_background", "{!}Change Background Pattern"),
("change_flag_type", "{!}Change Flag Type"),
("change_map_flag_type", "{!}Change Map Flag Type"),
("randomize", "Randomize"),
("sample_banner", "{!}Sample banner:"),
("sample_map_banner", "{!}Sample map banner:"),
("number_of_charges", "{!}Number of charges:"),
("change_charge_1", "{!}Change Charge 1"),
("change_charge_1_color", "{!}Change Charge 1 Color"),
("change_charge_2", "{!}Change Charge 2"),
("change_charge_2_color", "{!}Change Charge 2 Color"),
("change_charge_3", "{!}Change Charge 3"),
("change_charge_3_color", "{!}Change Charge 3 Color"),
("change_charge_4", "{!}Change Charge 4"),
("change_charge_4_color", "{!}Change Charge 4 Color"),
("change_charge_position", "{!}Change Charge Position"),
("choose_position", "{!}Choose position:"),
("choose_charge", "{!}Choose a charge:"),
("choose_background", "{!}Choose background pattern:"),
("choose_flag_type", "{!}Choose flag type:"),
("choose_map_flag_type", "{!}Choose map flag type:"),
("choose_color", "{!}Choose color:"),
("accept", "{!}Accept"),
("charge_no_1", "{!}Charge #1:"),
("charge_no_2", "{!}Charge #2:"),
("charge_no_3", "{!}Charge #3:"),
("charge_no_4", "{!}Charge #4:"),
("change", "{!}Change"),
("color_no_1", "{!}Color #1:"),
("color_no_2", "{!}Color #2:"),
("charge", "Charge"),
("color", "Color"),
("flip_horizontal", "Flip Horizontal"),
("flip_vertical", "Flip Vertical"),
("hold_fire", "Hold Fire"),
("blunt_hold_fire", "Blunt / Hold Fire"),
## ("tutorial_camp1","This is training ground where you can learn the basics of the game. Use A, S, D, W keys to move and the mouse to look around."),
## ("tutorial_camp2","F is the action key. You can open doors, talk to people and pick up objects with F key. If you wish to leave a town or retreat from a battle, press the TAB key."),
## ("tutorial_camp3","Training Ground Master wishes to speak with you about your training. Go near him, look at him and press F when you see the word 'Talk' under his name. "),
## ("tutorial_camp4","To see the in-game menu, press the Escape key. If you select Options, and then Controls from the in-game menu, you can see a complete list of key bindings."),
## ("tutorial_camp6","You've received your first quest! You can take a look at your current quests by pressing the Q key. Do it now and check the details of your quest."),
## ("tutorial_camp7","You've completed your quest! Go near Training Ground Master and speak with him about your reward."),
## ("tutorial_camp8","You've gained some experience and weapon points! Press C key to view your character and increase your weapon proficiencies."),
## ("tutorial_camp9","Congratulations! You've finished the tutorial of Mount&Blade. Press TAB key to leave the training ground."),
## ("tutorial_enter_melee", "You are entering the melee weapon training area. The chest nearby contains various weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_ranged", "You are entering the ranged weapon training area. The chest nearby contains various ranged weapons which you can experiment with. If you wish to quit this tutorial, press TAB key."),
## ("tutorial_enter_mounted", "You are entering the mounted training area. Here, you can try different kinds of weapons while riding a horse. If you wish to quit this tutorial, press TAB key."),
# ("tutorial_usage_sword", "Sword is a very versatile weapon which is very fast in both attack and defense. Usage of one handed swords are affected by your one handed weapon proficiency. Focus on the sword and press F key to pick it up."),
# ("tutorial_usage_axe", "Axe is a heavy (and therefore slow) weapon which can deal high damage to the opponent. Usage of one handed axes are affected by your one handed weapon proficiency. Focus on the axe and press F key to pick it up."),
# ("tutorial_usage_club", "Club is a blunt weapon which deals less damage to the opponent than any other one handed weapon, but it knocks you opponents unconscious so that you can take them as a prisoner. Usage of clubs are affected by your one handed weapon proficiency. Focus on the club and press F key to pick it up."),
# ("tutorial_usage_battle_axe", "Battle axe is a long weapon and it can deal high damage to the opponent. Usage of battle axes are affected by your two handed weapon proficiency. Focus on the battle axe and press F key to pick it up."),
# ("tutorial_usage_spear", "Spear is a very long weapon which lets the wielder to strike the opponent earlier. Usage of the spears are affected by your polearm proficiency. Focus on the spear and press F key to pick it up."),
# ("tutorial_usage_short_bow", "Short bow is a common ranged weapon which is easy to reload but hard to master at. Usage of short bows are affected by your archery proficiency. Focus on the short bow and arrows and press F key to pick them up."),
# ("tutorial_usage_crossbow", "Crossbow is a heavy ranged weapon which is easy to use and deals high amount of damage to the opponent. Usage of crossbows are affected by your crossbow proficiency. Focus on the crossbow and bolts and press F key to pick them up."),
# ("tutorial_usage_throwing_daggers", "Throwing daggers are easy to use and throwing them takes a very short time. But they deal light damage to the opponent. Usage of throwing daggers are affected byyour throwing weapon proficiency. Focus on the throwing daggers and press F key to pick it up."),
# ("tutorial_usage_mounted", "You can use your weapons while you're mounted. Polearms like the lance here can be used for couched damage against opponents. In order to do that, ride your horse at a good speed and aim at your enemy. But do not press the attack button."),
## ("tutorial_melee_chest", "The chest near you contains some of the melee weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
## ("tutorial_ranged_chest", "The chest near you contains some of the ranged weapons that can be used throughout the game. Look at the chest now and press F key to view its contents. Click on the weapons and move them to your Arms slots to be able to use them."),
##
## ("tutorial_item_equipped", "You have equipped a weapon. Move your mouse scroll wheel up to wield your weapon. You can also switch between your weapons using your mouse scroll wheel."),
("tutorial_ammo_refilled", "Ammo refilled."),
("tutorial_failed", "You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time.\
Press the Tab key to return to to the menu where you can retry this tutorial."),
("tutorial_1_msg_1","{!}In this tutorial you will learn the basics of movement and combat.\
In Mount&Blade: Warband, you use the mouse to control where you are looking, and W, A, S, and D keys of your keyboard to move.\
Your first task in the training is to locate the yellow flag in the room and move over it.\
You can press the Tab key at any time to quit this tutorial or to exit any other area in the game.\
Go to the yellow flag now."),
("tutorial_1_msg_2","{!}Well done. Next we will cover attacking with weapons.\
For the purposes of this tutorial you have been equipped with bow and arrows, a sword and a shield.\
You can draw different weapons from your weapon slots by using the scroll wheel of your mouse.\
In the default configuration, scrolling up pulls out your next weapon, and scrolling down pulls out your shield.\
If you are already holding a shield, scrolling down will put your shield away instead.\
Try changing your wielded equipment with the scroll wheel now. When you are ready,\
go to the yellow flag to move on to your next task."),
("tutorial_1_msg_3","{!}Excellent. The next part of this tutorial covers attacking with melee weapons.\
You attack with your currently wielded weapon by using your left mouse button.\
Press and hold the button to ready an attack, then release the button to strike.\
If you hold down the left mouse button for a while before releasing, your attack will be more powerful.\
Now draw your sword and destroy the four dummies in the room."),
("tutorial_1_msg_4","{!}Nice work! You've destroyed all four dummies. You can now move on to the next room."),
("tutorial_1_msg_5","{!}As you see, there is an archery target on the far side of the room.\
Your next task is to use your bow to put three arrows into that target. Press and hold down the left mouse button to notch an arrow.\
You can then fire the arrow by releasing the left mouse button. Note the targeting reticule in the centre of your screen,\
which shows you the accuracy of your shot.\
In order to achieve optimal accuracy, let fly your arrow when the reticule is at its smallest.\
Try to shoot the target now."),
("tutorial_1_msg_6","{!}Well done! You've learned the basics of moving and attacking.\
With a little bit of practice you will soon master them.\
In the second tutorial you can learn more advanced combat skills and face armed opponents.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_2_msg_1","{!}This tutorial will teach you how to defend yourself with a shield and how to battle armed opponents.\
For the moment you are armed with nothing but a shield.\
Your task is not to attack, but to successfully protect yourself from harm with your shield.\
There is an armed opponent waiting for you in the next room.\
He will try his best to knock you unconscious, while you must protect yourself with your shield\
by pressing and holding the right mouse button.\
Go into the next room now to face your opponent.\
Remember that you can press the Tab key at any time to quit this tutorial or to exit any other area in the game."),
("tutorial_2_msg_2","{!}Press and hold down the right mouse button to raise your shield. Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_3","{!}Well done, you've succeeded in defending against an armed opponent.\
The next phase of this tutorial will pit you and your shield against a force of enemy archers.\
Move on to the next room when you're ready to face an archer."),
("tutorial_2_msg_4","{!}Defend yourself from arrows by raising your shield with the right mouse button. Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_2_msg_5","{!}Excellent, you've put up a succesful defence against the archer.\
There is a reward waiting for you in the next room."),
("tutorial_2_msg_6","{!}In the default configuration,\
the F key on your keyboard is used for non-violent interaction with objects and humans in the gameworld.\
To pick up the sword on the altar, look at it and press F when you see the word 'Equip'."),
("tutorial_2_msg_7","{!}A fine weapon! Now you can use it to deliver a bit of payback.\
Go back through the door and dispose of the archer you faced earlier."),
("tutorial_2_msg_8","{!}Very good. Your last task before finishing this tutorial is to face the maceman.\
Go through the door now and show him your steel!"),
("tutorial_2_msg_9","{!}Congratulations! You have now learned how to defend yourself with a shield and even had your first taste of combat with armed opponents.\
Give it a bit more practice and you'll soon be a renowned swordsman.\
The next tutorial covers directional defence, which is one of the most important elements of Mount&Blade: Warband combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_3_msg_1","{!}This tutorial is intended to give you an overview of parrying and defence without a shield.\
Parrying attacks with your weapon is a little bit more difficult than blocking them with a shield.\
When you are defending with a weapon, you are only protected from one direction, the direction in which your weapon is set.\
If you are blocking upwards, you will parry any overhead swings coming against you, but you will not stop thrusts or attacks to your sides.\
Either of these attacks would still be able to hit you.\
That's why, in order to survive without a shield, you must learn directional defence.\
Go pick up the quarterstaff by pressing the F key now to begin practice."),
("tutorial_3_msg_2","{!}By default, the direction in which you defend (by clicking and holding your right mouse button) is determined by the attack direction of your closest opponent.\
For example, if your opponent is readying a thrust attack, pressing and holding the right mouse button will parry thrust attacks, but not side or overhead attacks.\
You must watch your opponent carefully and only initiate your parry AFTER the enemy starts to attack.\
If you start BEFORE he readies an attack, you may parry the wrong way altogether!\
Now it's time for you to move on to the next room, where you'll have to defend yourself against an armed opponent.\
Your task is to defend yourself successfully for twenty seconds with no equipment other than a simple quarterstaff.\
Your quarterstaff's attacks are disabled for this tutorial, so don't worry about attacking and focus on your defence instead.\
Move on to the next room when you are ready to initiate the fight."),
("tutorial_3_msg_3","{!}Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for twenty seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_4","{!}Well done, you've succeeded this trial!\
Now you will be pitted against a more challenging opponent that will make things more difficult for you.\
Move on to the next room when you're ready to face him."),
("tutorial_3_msg_5","{!}Press and hold down the right mouse button to defend yourself with your staff after your opponent starts his attack.\
Try to remain standing for twentys seconds. You have {reg3} seconds to go."),
("tutorial_3_msg_6","{!}Congratulations, you still stand despite the enemy's best efforts.\
The time has now come to attack as well as defend.\
Approach the door and press the F key when you see the text 'Next level'."),
("tutorial_3_2_msg_1","{!}Your staff's attacks have been enabled again. Your first opponent is waiting in the next room.\
Defeat him by a combination of attack and defence."),
("tutorial_3_2_msg_2","{!}Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_3","{!}Excellent. Now the only thing standing in your way is one last opponent.\
He is in the next room. Move in and knock him down."),
("tutorial_3_2_msg_4","{!}Defeat your opponent with your quarterstaff."),
("tutorial_3_2_msg_5","{!}Well done! In this tutorial you have learned how to fight ably without a shield.\
Train hard and train well, and no one shall be able to lay a stroke on you.\
In the next tutorial you may learn horseback riding and cavalry combat.\
You can press the Tab key at any time to return to the tutorial menu."),
("tutorial_4_msg_1","{!}Welcome to the fourth tutorial.\
In this sequence you'll learn about riding a horse and how to perform various martial exercises on horseback.\
We'll start by getting you mounted up.\
Approach the horse, and press the 'F' key when you see the word 'Mount'."),
("tutorial_4_msg_2","{!}While on horseback, W, A, S, and D keys control your horse's movement, not your own.\
Ride your horse and try to follow the yellow flag around the course.\
When you reach the flag, it will move to the next waypoint on the course until you reach the finish."),
("tutorial_4_msg_3","{!}Very good. Next we'll cover attacking enemies from horseback. Approach the yellow flag now."),
("tutorial_4_msg_4","{!}Draw your sword (using the mouse wheel) and destroy the two targets.\
Try hitting the dummies as you pass them at full gallop -- this provides an extra challenge,\
but the additional speed added to your blow will allow you to do more damage.\
The easiest way of doing this is by pressing and holding the left mouse button until the right moment,\
releasing it just before you pass the target."),
("tutorial_4_msg_5","{!}Excellent work. Now let us try some target shooting from horseback. Go near the yellow flag now."),
("tutorial_4_msg_6","{!}Locate the archery target beside the riding course and shoot it three times with your bow.\
Although you are not required to ride while shooting, it's recommended that you try to hit the target at various speeds and angles\
to get a feel for how your horse's speed and course affects your aim."),
("tutorial_4_msg_7","{!}Congratulations, you have finished this tutorial.\
You can press the Tab key at any time to return to the tutorial menu."),
# Ryan END
("tutorial_5_msg_1","{!}TODO: Follow order to the flag"),
("tutorial_5_msg_2","{!}TODO: Move to the flag, keep your units at this position"),
("tutorial_5_msg_3","{!}TODO: Move to the flag to get the archers"),
("tutorial_5_msg_4","{!}TODO: Move archers to flag1, infantry to flag2"),
("tutorial_5_msg_5","{!}TODO: Enemy is charging. Fight!"),
("tutorial_5_msg_6","{!}TODO: End of battle."),
("trainer_help_1", "{!}This is a training ground where you can learn the basics of the game. Use W, A, S, and D keys to move and the mouse to look around."),
("trainer_help_2", "{!}To speak with the trainer, go near him, look at him and press the 'F' key when you see the word 'Talk' under his name.\
When you wish to leave this or any other area or retreat from a battle, you can press the TAB key."),
("custom_battle_1", "{!}Lord Haringoth of Swadia is travelling with his household knights when he spots a group of raiders preparing to attack a small hamlet.\
Shouting out his warcry, he spurs his horse forward, and leads his loyal men to a fierce battle."),
("custom_battle_2", "{!}Lord Mleza is leading a patrol of horsemen and archers\
in search of a group of bandits who plundered a caravan and ran away to the hills.\
Unfortunately the bandits have recently met two other large groups who want a share of their booty,\
and spotting the new threat, they decide to combine their forces."),
("custom_battle_3", "{!}Lady Brina is leading the defense of her castle against a Swadian army.\
Now, as the besiegers prepare for a final assault on the walls, she must make sure the attack does not succeed."),
("custom_battle_4", "{!}When the scouts inform Lord Grainwad of the presence of an enemy war band,\
he decides to act quickly and use the element of surprise against superior numbers."),
("custom_battle_5", "{!}Lord Haeda has brought his fierce huscarls into the south with the promise of plunder.\
If he can make this castle fall to him today, he will settle in these lands and become the ruler of this valley."),
("finished", "(Finished)"),
("delivered_damage", "Delivered {reg60} damage."),
("archery_target_hit", "Distance: {reg61} yards. Score: {reg60}"),
("use_baggage_for_inventory","Use your baggage to access your inventory during battle (it's at your starting position)."),
## ("cant_leave_now","Can't leave the area now."),
("cant_use_inventory_now","Can't access inventory now."),
("cant_use_inventory_arena","Can't access inventory in the arena."),
("cant_use_inventory_disguised","Can't access inventory while you're disguised."),
("cant_use_inventory_tutorial","Can't access inventory in the training camp."),
("1_denar", "1 denar"),
("reg1_denars", "{reg1} denars"),
("january_reg1_reg2", "January {reg1}, {reg2}"),
("february_reg1_reg2", "February {reg1}, {reg2}"),
("march_reg1_reg2", "March {reg1}, {reg2}"),
("april_reg1_reg2", "April {reg1}, {reg2}"),
("may_reg1_reg2", "May {reg1}, {reg2}"),
("june_reg1_reg2", "June {reg1}, {reg2}"),
("july_reg1_reg2", "July {reg1}, {reg2}"),
("august_reg1_reg2", "August {reg1}, {reg2}"),
("september_reg1_reg2", "September {reg1}, {reg2}"),
("october_reg1_reg2", "October {reg1}, {reg2}"),
("november_reg1_reg2", "November {reg1}, {reg2}"),
("december_reg1_reg2", "December {reg1}, {reg2}"),
## ("you_approach_town","You approach the town of "),
## ("you_are_in_town","You are in the town of "),
## ("you_are_in_castle","You are at the castle of "),
## ("you_sneaked_into_town","You have sneaked into the town of "),
("town_nighttime"," It is late at night and honest folk have abandoned the streets."),
("door_locked","The door is locked."),
("castle_is_abondened","The castle seems to be unoccupied."),
("town_is_abondened","The town has no garrison defending it."),
("place_is_occupied_by_player","The place is held by your own troops."),
("place_is_occupied_by_enemy", "The place is held by hostile troops."),
("place_is_occupied_by_friendly", "The place is held by friendly troops."),
("do_you_want_to_retreat", "Are you sure you want to retreat?"),
("give_up_fight", "Give up the fight?"),
("do_you_wish_to_leave_tutorial", "Do you wish to leave the tutorial?"),
("do_you_wish_to_surrender", "Do you wish to surrender?"),
("can_not_retreat", "Can't retreat, there are enemies nearby!"),
## ("can_not_leave", "Can't leave. There are enemies nearby!"),
("s1_joined_battle_enemy", "{s1} has joined the battle on the enemy side."),
("s1_joined_battle_friend", "{s1} has joined the battle on your side."),
# ("entrance_to_town_forbidden","It seems that the town guards have been warned of your presence and you won't be able to enter the town unchallenged."),
("entrance_to_town_forbidden","The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged."),
("sneaking_to_town_impossible","The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself."),
("battle_won", "You have won the battle!"),
("battle_lost", "You have lost the battle!"),
("attack_walls_success", "After a bloody fight, your brave soldiers manage to claim the walls from the enemy."),
("attack_walls_failure", "Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again."),
("attack_walls_continue", "A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands."),
("order_attack_success", "Your men fight bravely and defeat the enemy."),
("order_attack_failure", "You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors."),
("order_attack_continue", "Despite an extended skirmish, your troops were unable to win a decisive victory."),
("join_order_attack_success", "Your men fight well alongside your allies, sharing in the glory as your enemies are beaten."),
("join_order_attack_failure", "You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors."),
("join_order_attack_continue", "Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy."),
("siege_defender_order_attack_success", "The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout."),
("siege_defender_order_attack_failure", "The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword."),
("siege_defender_order_attack_continue", "Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues."),
("hero_taken_prisoner", "{s1} of {s3} has been taken prisoner by {s2}."),
("hero_freed", "{s1} of {s3} has been freed from captivity by {s2}."),
("center_captured", "{s2} have taken {s1} from {s3}."),
("troop_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("troop_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("faction_relation_increased", "Your relation with {s1} has increased from {reg1} to {reg2}."),
("faction_relation_detoriated", "Your relation with {s1} has deteriorated from {reg1} to {reg2}."),
("party_gained_morale", "Your party gains {reg1} morale."),
("party_lost_morale", "Your party loses {reg1} morale."),
("other_party_gained_morale", "{s1} gains {reg1} morale."),
("other_party_lost_morale", "{s1} loses {reg1} morale."),
("qst_follow_spy_noticed_you", "The spy has spotted you! He's making a run for it!"),
("father", "father"),
("husband", "husband"),
("wife", "wife"),
("daughter", "daughter"),
("mother", "mother"),
("son", "son"),
("brother", "brother"),
("sister", "sister"),
("he", "He"),
("she", "She"),
("s3s_s2", "{s3}'s {s2}"),
("s5_is_s51", "{s5} is {s51}."),
("s5_is_the_ruler_of_s51", "{s5} is the ruler of {s51}. "),
##diplomacy start+ make gender correct using reg4
("s5_is_a_nobleman_of_s6", "{s5} is a {reg4?noblewoman:nobleman} of {s6}. "),#-- update fix 2011-04-08, ternary was messed up
##diplomacy end+
## ("your_debt_to_s1_is_changed_from_reg1_to_reg2", "Your debt to {s1} is changed from {reg1} to {reg2}."),
("relation_mnus_100", "Vengeful"), # -100..-94
("relation_mnus_90", "Vengeful"), # -95..-84
("relation_mnus_80", "Vengeful"),
("relation_mnus_70", "Hateful"),
("relation_mnus_60", "Hateful"),
##diplomacy start+
# What the hell?! These stupid spaces make otherwise-useful constants unusable.
# Changing them to strip out the space padding.
# ("relation_mnus_50", " Hostile"),
# ("relation_mnus_40", " Angry"),
# ("relation_mnus_30", " Resentful"),
# ("relation_mnus_20", " Grumbling"),
# ("relation_mnus_10", " Suspicious"),
# ("relation_plus_0", " Indifferent"),# -5...4
# ("relation_plus_10", " Cooperative"), # 5..14
# ("relation_plus_20", " Welcoming"),
# ("relation_plus_30", " Favorable"),
# ("relation_plus_40", " Supportive"),
# ("relation_plus_50", " Friendly"),
# ("relation_plus_60", " Gracious"),
# ("relation_plus_70", " Fond"),
# ("relation_plus_80", " Loyal"),
# ("relation_plus_90", " Devoted"),
("relation_mnus_50", " Hostile".strip()),
("relation_mnus_40", " Angry".strip()),
("relation_mnus_30", " Resentful".strip()),
("relation_mnus_20", " Grumbling".strip()),
("relation_mnus_10", " Suspicious".strip()),
("relation_plus_0", " Indifferent".strip()),# -5...4
("relation_plus_10", " Cooperative".strip()), # 5..14
("relation_plus_20", " Welcoming".strip()),
("relation_plus_30", " Favorable".strip()),
("relation_plus_40", " Supportive".strip()),
("relation_plus_50", " Friendly".strip()),
("relation_plus_60", " Gracious".strip()),
("relation_plus_70", " Fond".strip()),
("relation_plus_80", " Loyal".strip()),
("relation_plus_90", " Devoted".strip()),
##diplomacy end+
("relation_mnus_100_ns", "{s60} is vengeful towards you."), # -100..-94
("relation_mnus_90_ns", "{s60} is vengeful towards you."), # -95..-84
("relation_mnus_80_ns", "{s60} is vengeful towards you."),
("relation_mnus_70_ns", "{s60} is hateful towards you."),
("relation_mnus_60_ns", "{s60} is hateful towards you."),
("relation_mnus_50_ns", "{s60} is hostile towards you."),
("relation_mnus_40_ns", "{s60} is angry towards you."),
##diplomacy start+ fix preposition
#("relation_mnus_30_ns", "{s60} is resentful against you."),
("relation_mnus_30_ns", "{s60} is resentful towards you."),
##diplomacy end+
("relation_mnus_20_ns", "{s60} is grumbling against you."),
("relation_mnus_10_ns", "{s60} is suspicious towards you."),
##diplomacy start+ fix preposition
#("relation_plus_0_ns", "{s60} is indifferent against you."),# -5...4
("relation_plus_0_ns", "{s60} is indifferent towards you."),# -5...4
##diplomacy end+
("relation_plus_10_ns", "{s60} is cooperative towards you."), # 5..14
("relation_plus_20_ns", "{s60} is welcoming towards you."),
("relation_plus_30_ns", "{s60} is favorable to you."),
("relation_plus_40_ns", "{s60} is supportive to you."),
("relation_plus_50_ns", "{s60} is friendly to you."),
("relation_plus_60_ns", "{s60} is gracious to you."),
("relation_plus_70_ns", "{s60} is fond of you."),
("relation_plus_80_ns", "{s60} is loyal to you."),
("relation_plus_90_ns", "{s60} is devoted to you."),
("relation_reg1", " Relation: {reg1}"),
("center_relation_mnus_100", "The populace hates you with a passion"), # -100..-94
("center_relation_mnus_90", "The populace hates you intensely"), # -95..-84
("center_relation_mnus_80", "The populace hates you strongly"),
("center_relation_mnus_70", "The populace hates you"),
("center_relation_mnus_60", "The populace is hateful to you"),
("center_relation_mnus_50", "The populace is extremely hostile to you"),
("center_relation_mnus_40", "The populace is very hostile to you"),
("center_relation_mnus_30", "The populace is hostile to you"),
("center_relation_mnus_20", "The populace is against you"),
("center_relation_mnus_10", "The populace is opposed to you"),
("center_relation_plus_0", "The populace is indifferent to you"),
("center_relation_plus_10", "The populace is acceptive to you"),
("center_relation_plus_20", "The populace is cooperative to you"),
("center_relation_plus_30", "The populace is somewhat supportive to you"),
("center_relation_plus_40", "The populace is supportive to you"),
("center_relation_plus_50", "The populace is very supportive to you"),
("center_relation_plus_60", "The populace is loyal to you"),
("center_relation_plus_70", "The populace is highly loyal to you"),
("center_relation_plus_80", "The populace is devoted to you"),
("center_relation_plus_90", "The populace is fiercely devoted to you"),
("town_prosperity_0", "The poverty of the town of {s60} is unbearable"),
("town_prosperity_10", "The squalorous town of {s60} is all but deserted."),
("town_prosperity_20", "The town of {s60} looks a wretched, desolate place."),
("town_prosperity_30", "The town of {s60} looks poor and neglected."),
("town_prosperity_40", "The town of {s60} appears to be struggling."),
("town_prosperity_50", "The town of {s60} seems unremarkable."),
("town_prosperity_60", "The town of {s60} seems to be flourishing."),
("town_prosperity_70", "The prosperous town of {s60} is bustling with activity."),
("town_prosperity_80", "The town of {s60} looks rich and well-maintained."),
("town_prosperity_90", "The town of {s60} is opulent and crowded with well-to-do people."),
("town_prosperity_100", "The glittering town of {s60} openly flaunts its great wealth."),
("village_prosperity_0", "The poverty of the village of {s60} is unbearable."),
("village_prosperity_10", "The village of {s60} looks wretchedly poor and miserable."),
("village_prosperity_20", "The village of {s60} looks very poor and desolate."),
("village_prosperity_30", "The village of {s60} looks poor and neglected."),
("village_prosperity_40", "The village of {s60} appears to be somewhat poor and struggling."),
("village_prosperity_50", "The village of {s60} seems unremarkable."),
("village_prosperity_60", "The village of {s60} seems to be flourishing."),
("village_prosperity_70", "The village of {s60} appears to be thriving."),
("village_prosperity_80", "The village of {s60} looks rich and well-maintained."),
("village_prosperity_90", "The village of {s60} looks very rich and prosperous."),
("village_prosperity_100", "The village of {s60}, surrounded by vast, fertile fields, looks immensely rich."),
#Alternatives
("town_alt_prosperity_0", "Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs."),
("town_alt_prosperity_20", "You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere."),
("town_alt_prosperity_40", "You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary."),
("town_alt_prosperity_60", "The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck."),
("town_alt_prosperity_80", "The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops."),
("village_alt_prosperity_0", "Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts."),
("village_alt_prosperity_20", "Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields."),
("village_alt_prosperity_40", "The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done."),
("village_alt_prosperity_60", "The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland."),
("village_alt_prosperity_80", "The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity."),
("oasis_village_alt_prosperity_0", "The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert."),
("oasis_village_alt_prosperity_20", "Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand."),
("oasis_village_alt_prosperity_40", "Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance."),
("oasis_village_alt_prosperity_60", "The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention."),
("oasis_village_alt_prosperity_80", "The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation."),
("acres_grain", "acres of grainfields"),
("acres_orchard", "acres of orchards and vineyards"),
("acres_oasis", "acres of irrigated oasis gardens"),
("looms", "looms"),
("boats", "boats"),
("head_cattle", "head of cattle"),
("head_sheep", "head of sheep"),
("mills", "mills"),
("kilns", "kilns"),
("pans", "pans"),
("deposits", "deposits"),
("hives", "hives"),
("breweries", "breweries"),
("presses", "presses"),
("smithies", "smithies"),
("caravans", "overland caravans"),
("traps", "traps"),
("gardens", "small gardens"),
("tanneries", "tanning vats"),
("master_miller", "Master miller"),
("master_brewer", "Master brewer"),
("master_presser", "Master presser"),
("master_smith", "Master smith"),
("master_tanner", "Master tanner"),
("master_weaver", "Master weaver"),
("master_dyer", "Master dyer"),
("war_report_minus_4", "we are about to lose the war"),
("war_report_minus_3", "the situation looks bleak"),
("war_report_minus_2", "things aren't going too well for us"),
("war_report_minus_1", "we can still win the war if we rally"),
("war_report_0", "we are evenly matched with the enemy"),
("war_report_plus_1", "we have a fair chance of winning the war"),
("war_report_plus_2", "things are going quite well"),
("war_report_plus_3", "we should have no difficulty defeating them"),
("war_report_plus_4", "we are about to win the war"),
("persuasion_summary_very_bad", "You try your best to persuade {s50},\
but none of your arguments seem to come out right. Every time you start to make sense,\
you seem to say something entirely wrong that puts you off track.\
By the time you finish speaking you've failed to form a single coherent point in your own favour,\
and you realise that all you've done was dig yourself deeper into a hole.\
Unsurprisingly, {s50} does not look impressed."),
("persuasion_summary_bad", "You try to persuade {s50}, but {reg51?she:he} outmanoeuvres you from the very start.\
Even your best arguments sound hollow to your own ears. {s50}, likewise,\
has not formed a very high opinion of what you had to say."),
("persuasion_summary_average", "{s50} turns out to be a skilled speaker with a keen mind,\
and you can't seem to bring forth anything concrete that {reg51?she:he} cannot counter with a rational point.\
In the end, neither of you manage to gain any ground in this discussion."),
("persuasion_summary_good", "Through quick thinking and smooth argumentation, you manage to state your case well,\
forcing {s50} to concede on several points. However, {reg51?she:he} still expresses doubts about your request."),
("persuasion_summary_very_good","You deliver an impassioned speech that echoes through all listening ears like poetry.\
The world itself seems to quiet down in order to hear you better .\
The inspiring words have moved {s50} deeply, and {reg51?she:he} looks much more well-disposed towards helping you."),
# meet_spy_in_enemy_town quest secret sentences
("secret_sign_1", "The armoire dances at midnight..."),
("secret_sign_2", "I am selling these fine Altaran tapestries. Would you like to buy some?"),
("secret_sign_3", "The friend of a friend sent me..."),
("secret_sign_4", "The wind blows hard from the east and the river runs red..."),
("countersign_1", "But does he dance for the dresser or the candlestick?"),
("countersign_2", "Yes I would, do you have any in blue?"),
("countersign_3", "But, my friend, your friend's friend will never have a friend like me."),
("countersign_4", "Have you been sick?"),
# Names
("name_1", "Albard"),
("name_2", "Euscarl"),
("name_3", "Sigmar"),
("name_4", "Talesqe"),
("name_5", "Ritmand"),
("name_6", "Aels"),
("name_7", "Raurqe"),
("name_8", "Bragamus"),
("name_9", "Taarl"),
("name_10", "Ramin"),
("name_11", "Shulk"),
("name_12", "Putar"),
("name_13", "Tamus"),
("name_14", "Reichad"),
("name_15", "Walcheas"),
("name_16", "Rulkh"),
("name_17", "Marlund"),
("name_18", "Auguryn"),
("name_19", "Daynad"),
("name_20", "Joayah"),
("name_21", "Ramar"),
("name_22", "Caldaran"),
("name_23", "Brabas"),
("name_24", "Kundrin"),
("name_25", "Pechnak"),
# Surname
("surname_1", "{s50} of Cairhien"),
("surname_2", "{s50} of Caemlyn"),
("surname_3", "{s50} of Amadicia"),
("surname_4", "{s50} of Ebou Dar"),
("surname_5", "{s50} of Toman Head"),
("surname_6", "{s50} of Fal Moran"),
("surname_7", "{s50} of Katar"),
("surname_8", "{s50} of Seandar"),
("surname_9", "{s50} of Illian"),
("surname_10", "{s50} of Lugard"),
("surname_11", "{s50} of Tanchico"),
("surname_12", "{s50} of Tear"),
("surname_13", "{s50} of the Two Rivers"),
("surname_14", "{s50} of Falme"),
("surname_15", "{s50} of Far-Madding"),
("surname_16", "{s50} of Katar"),
("surname_17", "{s50} of Mayene"),
("surname_18", "{s50} of the Drowned Lands"),
("surname_19", "{s50} of Whitebridge"),
("surname_20", "{s50} of Bandar Eban"),
("surname_21", "{s50} the Long"),
("surname_22", "{s50} the Gaunt"),
("surname_23", "{s50} Silkybeard"),
("surname_24", "{s50} the Biteme"),
("surname_25", "{s50} the Gleeman"),
("surname_26", "{s50} the Scarred"),
("surname_27", "{s50} the Fair"),
("surname_28", "{s50} the Grim"),
("surname_29", "{s50} the Red"),
("surname_30", "{s50} the Black"),
("surname_31", "{s50} the Tall"),
("surname_32", "{s50} Star-Eyed"),
("surname_33", "{s50} the Fearless"),
("surname_34", "{s50} the Valorous"),
("surname_35", "{s50} the Cunning"),
("surname_36", "{s50} the Coward"),
("surname_37", "{s50} Bright"),
("surname_38", "{s50} the Quick"),
("surname_39", "{s50} the Bard"),
("surname_40", "{s50} the Bold"),
("surname_41", "{s50} Hot-Head"),
("surnames_end", "surnames_end"),
("number_of_troops_killed_reg1", "Number of troops killed: {reg1}"),
("number_of_troops_wounded_reg1", "Number of troops wounded: {reg1}"),
("number_of_own_troops_killed_reg1", "Number of friendly troops killed: {reg1}"),
("number_of_own_troops_wounded_reg1", "Number of friendly troops wounded: {reg1}"),
("retreat", "Retreat!"),
("siege_continues", "Fighting Continues..."),
("casualty_display", "Your casualties: {s10}^Enemy casualties: {s11}{s12}"),
("casualty_display_hp", "^You were wounded for {reg1} hit points."),
# Quest log texts
("quest_log_updated", "Quest log has been updated..."),
("banner_selection_text", "You have been awarded the right to carry a banner.\
Your banner will signify your status and bring you honour. Which banner do you want to choose?"),
# Retirement Texts: s7=village name; s8=castle name; s9=town name
("retirement_text_1", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you fare poorly in several desperate attempts to start adventuring again.\
You end up a beggar in {s9}, living on alms and the charity of the church."),
("retirement_text_2", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save.\
Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9},\
using your skills to eke out a living robbing coppers from women and poor townsmen."),
("retirement_text_3", "Only too late do you realise that your money won't last.\
It doesn't take you long to fritter away what little you bothered to save,\
and you end up a penniless drifter, going from tavern to tavern\
blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes."),
("retirement_text_4", "The silver you've saved doesn't last long,\
but you manage to put together enough to buy some land near the village of {s7}.\
There you become a free farmer, and you soon begin to attract potential {wives/husbands}.\
In time the villagers come to treat you as their local hero.\
You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns\
so that the children may keep a memory of you for ever and ever."),
("retirement_text_5", "The silver you've saved doesn't last long,\
but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first,\
they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place.\
People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days."),
("retirement_text_6", "You've saved wisely throughout your career,\
and now your silver and your intelligence allow you to make some excellent investments to cement your future.\
After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town,\
and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle."),
("retirement_text_7", "As a landed noble, however minor, your future is all but assured.\
You settle in your holdfast at {s7}, administrating the village and fields,\
adjudicating the local courts and fulfilling your obligations to your liege lord.\
Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief,\
and you never truly return to the adventuring of your younger days. You have already made your fortune.\
With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you."),
("retirement_text_8", "There is no question that you've done very well for yourself.\
Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days.\
Retiring to your noble seat in {s8}, you exchange adventure for politics,\
and you soon establish yourself as a considerable power in your liege lord's kingdom.\
With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell,\
you have little trouble making the best of the years that follow."),
("retirement_text_9", "As a reward for your competent and loyal service,\
your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm.\
Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors\
and adjutants. Your renown garners you much subtle pull and influence as well as overt political power.\
Now you spend your days playing the games of power, administering your great fiefs,\
and recounting the old times of adventure and glory."),
("retirement_text_10", "Though you started from humble beginnings, your liege lord holds you in high esteem,\
and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}.\
Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor,\
almost his equal and charged with much of the running of his realm,\
and you sit a throne in your own splendourous palace as one of the most powerful figures in the land."),
#NPC companion changes begin
# Objectionable actions
# humanitarian
("loot_village", "attack innocent villagers"),
("steal_from_villagers", "steal from poor villagers"),
("rob_caravan", "rob a merchant caravan"), # possibly remove
("sell_slavery", "sell people into slavery"),
# egalitarian
("men_hungry", "run out of food"), ##Done - simple triggers
("men_unpaid", "not be able to pay the men"),
# ("party_crushed", "get ourselves slaughtered"), ##Done - game menus
("excessive_casualties", "turn every battle into a bloodbath for our side"),
# chivalric
("surrender", "surrender to the enemy"), ##Done - game menus
("flee_battle", "run from battle"), ##Done - game menus
("pay_bandits", "pay off common bandits"),
# honest
("fail_quest", "fail a quest which we undertook on word of honour"),
# quest-related strings
("squander_money", "squander money given to us in trust"),
("murder_merchant", "involve ourselves in cold-blooded murder"),
("round_up_serfs", "round up serfs on behalf of some noble"),
# Fates suffered by companions in battle
("battle_fate_1", "We were separated in the heat of battle"),
("battle_fate_2", "I was wounded and left for dead"),
("battle_fate_3", "I was knocked senseless by the enemy"),
("battle_fate_4", "I was taken and held for ransom"),
("battle_fate_5", "I got captured, but later managed to escape"),
# strings for opinion
("npc_morale_report", "I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs"),
("happy", "happy about"),
("content", "content with"),
("concerned", "concerned about"),
("not_happy", "not at all happy about"),
("miserable", "downright appalled at"),
("morale_reg1", " Morale: {reg1}"),
("bar_enthusiastic", " Enthusiastic"),
("bar_content", " Content"),
("bar_weary", " Weary"),
("bar_disgruntled", " Disgruntled"),
("bar_miserable", " Miserable"),
#other strings
("here_plus_space", "here "),
# Modified for TGS
#NPC strings
#npc1 = seinen
#npc2 = darlaan
#npc3 = cetaleen
#npc4 = jayn
#npc5 = zonnein
#npc6 = eldriva
#npc7 = haludar
#npc8 = peluir
#npc9 = celin
#npc10 = maigue
#npc11 = aloien
#npc12 = lalea
#npc13 = lasan
#npc14 = nienlea
#npc15 = sedrar
#npc16 = hammaes
("npc1_intro", "Soldier, a moment of your time. Have you passed through many villages on your travels?"), #V
("npc2_intro", "Hello there! Come, come, share a drink with me!"), #V
("npc3_intro", "Captain. Come, speak with me."), #V
("npc4_intro", "Greetings. Let us raise a drink together to the Dragon Reborn!"), #V
("npc5_intro", "My {Lord/Lady}! Zonnein wishes to ask a question?"), #V
("npc6_intro", "Greetings, Captain, would you know of the invasion force that is soon to arrive on your shores?"), #V
("npc7_intro", "Well met, human. You are dressed for combat, a warrior?"), #V
("npc8_intro", "What do you want?"), # mat
("npc9_intro", "Hello there, good {master/mistress}, would you by chance have a moment?"), # mat
("npc10_intro", "Greetings there friend. How be ye fairing?"), # mat
("npc11_intro", "Hello there, might I have a moment of your time?"), # mat
("npc12_intro", "Greetings, fellow traveller. Would you care to hear a tale, or perhaps there's a song you enjoy?"), # mat
("npc13_intro", "Greetings, soldier. My name is Lasan of Shienar."), # mat
("npc14_intro", "Speak quickly wetlander, I do not have time to waste."), # mat
("npc15_intro", "My I ask you a question my {Lord/Lady}? Are you by chance heading out of town anytime soon?"), # mat
("npc16_intro", "Hello there friend. What brings you to this land?"), # mat
("npc1_intro_response_1", "I have. Why do you ask?"),
("npc2_intro_response_1", "Well, I might as well."),
("npc3_intro_response_1", "Very well, Aes Sedai."),
("npc4_intro_response_1", "To the Dragon! And how do you do, Asha'man?"),
("npc5_intro_response_1", "Very well, what is it that Zonnein wishes to ask?"),
("npc6_intro_response_1", "Greetings, what kind of invasion would bring one of the Sea Folk here?"),
("npc7_intro_response_1", "A warrior indeed, I am leader of an army."),
("npc8_intro_response_1", "Merely to pass the time of day, sir, if you're not otherwise engaged."), # mat
("npc9_intro_response_1", "I suppose, what can I help you with, sir?"), # mat
("npc10_intro_response_1", "I suppose I am doing well."), # mat
("npc11_intro_response_1", "What's the occasion?"), # mat
("npc12_intro_response_1", "Sure, I could use some entertainment!"), # mat
("npc13_intro_response_1", "Happy to make your acquaintance."), # mat
("npc14_intro_response_1", "Well lucky for you, I'm not in the habit of wasting other's time."), # mat
("npc15_intro_response_1", "I am. What concern is it of yours, may I ask?"), # mat
("npc16_intro_response_1", "I'm just passing through and was hoping for a night in a real bed. What's your story?"), # mat
("npc1_intro_response_2", "My time is too precious for smalltalk."),
("npc2_intro_response_2", "I have better things to do."),
("npc3_intro_response_2", "Leave me be, witch!"),
("npc4_intro_response_2", "I care little for the Dragon or his servants."),
("npc5_intro_response_2", "I have no time."),
("npc6_intro_response_2", "No, and I have no wish to hear of it."),
("npc7_intro_response_2", "I have no time to babysit you to your stedding, ogier."),
("npc8_intro_response_2", "Nothing at all, from one so clearly disinclined to pleasantries. Good day to you."), # mat
("npc9_intro_response_2", "I'm sorry, but I'm busy at the moment."), # mat
("npc10_intro_response_2", "Well enough, but I have no time for the likes of you."), # mat
("npc11_intro_response_2", "I think not, sir."), # mat
("npc12_intro_response_2", "Sorry, I am afraid that I am otherwise engaged right now."), # mat
("npc13_intro_response_2", "Sorry, but I don't have time for idle conversation."), # mat
("npc14_intro_response_2", "And I had heard that Aiel are polite even to their enemies. Good day!"), # mat
("npc15_intro_response_2", "I'm sorry, but I don't have time for the likes of you."), # mat
("npc16_intro_response_2", "Mind your own business, lad."), # mat
#backstory intro {sir/madame}
("npc1_backstory_a", "I am a Healer by trade, {sir/madame}. This town already has a practising Healer, so I search for a needy village."),
("npc2_backstory_a", "First, I must ask you a question! Are you hiring?"),
("npc3_backstory_a", "I am an Aes Sedai of the Grey Ajah, seeking new experience. What better way to gain such than a band of mercenaries? Tell me, what Master do you serve?"),
("npc4_backstory_a", "May he be blessed of good health! I hail from Cairhien, of the noble blood, though that matters little since I donned this cloak."),
("npc5_backstory_a", "Zonnein wonders if the kind my {Lord/Lady} would be hiring mercenaries? She wishes to fight! She wishes for crowns!"),
("npc6_backstory_a", "The Seanchan are coming. I had an encounter with them myself, if you would hear it."),
("npc7_backstory_a", "I am searching for such a party myself, I have long left the stedding and have no wish to return."),
("npc8_backstory_a", "Ah. Well, if you must know, I shall tell you."), # mat
("npc9_backstory_a", "I was looking for news from the surrounding towns. I'm a bit of wanderer, but I find it helps to have a destination in mind, even if it's only temporary."), # mat
("npc10_backstory_a", "It's a long story, but if you get yourself a drink, I'll be glad to tell it."),
("npc11_backstory_a", "Well, my friend, I do be Maige, and a better ships-mate you'll never find."), # mat
("npc12_backstory_a", "Well, what would you like? I know many songs that go well on the flute. How about 'Old Jak's Up a Tree' or 'Tinker in the Kitchen'. But maybe you are thinking of someone special... 'My Love is a Wild Rose' comes to mind."), # mat
("npc13_backstory_a", "As I said, I was born in the land of Shienar. It is a rugged land, where the weak are soon laid to rest."), # mat
("npc14_backstory_a", "I appologize for speaking out like that, it is not our custom, and I will make it up to you."), # mat
("npc15_backstory_a", "I'm just a simple farmer looking for a bit of work. You see I don't actually own any land to work, but I'm hoping if I can earn a little, I might be able to buy a small plot to call my own."), # mat
("npc16_backstory_a", "Well, friend, I've spent the last couple of years searching for the Horn of Valere."), # mat
#backstory main body
("npc1_backstory_b", "Several weeks ago, there were some unfortunate visitors to my town - Whitecloaks. {s19}from {s20} burst into my home after raiding my village, destroying all my herbs and killing my livestock. I couldn't let them walk over me, so I summoned all the power I had to knock them down."),
("npc2_backstory_b", "Excellent! If you will forgive my self-promotion, I am exactly the sort you want in your employ. I was a soldier in Kandor, excelling in the art of killing Darkfriends and Trollocs. I have many a notch in my sword, but perhaps you wish to hear of my ah... other talents?"),
("npc3_backstory_b", "Ah, we share common ground already. I have been searching for one such as you, the Great Lord has requested that I join your band, and who are we to disobey?"),
("npc4_backstory_b", "I have travelled the lands far and wide, delivering messages for Logain Albar and recruiting men for the Black Tower. I search for glory gained, in the name of the Dragon!"),
("npc5_backstory_b", "Zonnein escaped the marath'damane! She wished to study Zonnein, learn her weaves and secrets. She was just like Zonnein's sul'dam, who she only recently managed to escape from."),
("npc6_backstory_b", "I was Windfinder to a raker. Our captain was known for being headstrong, and she decided to take us across the Aryth Ocean in some fool journey to find new islands for the Atha'an Miere. Though she was repeatedly warned that a raker could not travel far enough, she decided to depart from dock on a long journey west. Some length into our journey, when we were low on supplies and morale, we saw an odd ship on the horizon - it truly dwarfed any of those we had seen before. We were attacked and I was the sole survivor - it is sufficient to say that there is a great fleet coming, and they will utterly destroy any that are unprepared."),
("npc7_backstory_b", "Some time ago, I resided in Stedding Taishin. A beautiful place as few humans have seen - I do wonder why humans do not visit us as much as we do them, sometimes. But I digress - one day, a visitor arrived. He was a kindly fellow with a plain face who told us that he was just passing through to his family's farm. This, I later discovered, was a lie - a small detachment of a local lord's soldiers came by and claimed that the man had killed a number of the children in the town - I questioned the man himself, and he confessed to such an act, he seemed more worried about convincing me that he was not a Darkfriend. I broke his neck with my hands, and delivered his body to the soldiers. I left with them, to see some of the world Outside and assist in correcting such injustice."),
("npc8_backstory_b", "I am Peluir, a soldier of fortune. I have been through many a battle, and so far, I've failed to meet my match. I admit that I like battle. Some find that all the death and pain caused by war is a negative thing, but I feel that the weak need to be removed to make way for the strong."), # mat
("npc9_backstory_b", "I was born in a small village in the far west reaches of Andor. Oddly enough, before leaving my home, I didn't even know I lived in Andor. The only authority, so to speak, is the village counsel, and the women's circle, I suppose. Since I was young, I had it in my mind to see the world. I could never get the stories the merchant's guards and the peddlers told when they visited out of my head. So, as soon as I was old enough, I set out."), # mat
("npc10_backstory_b", "Of course, I'm currently without a ship. But that be a problem for another day. I've found it quite possible to turn a profit even without a boat to call my own. As long as I'm able to avoid the tarifs, that is."), # mat
("npc11_backstory_b", "Our school is interested in all manner of inventions that will, in time, make the lives of common people better. Well, perhaps some of the research is purely for knowledge, but I believe some of the contraptions built in our hall have real promise. For example, master Poel has been working on a way to use steam to propel a cart, and Master Tovere has build a looking glass that can focus on the moon."), # mat
("npc12_backstory_b", "Or, perhaps you are in the mood for a story. Would you hear 'The Fall of Aleth-Lorien' or 'The Nine Rings'? Perhaps 'Mara and the Three Foolish Kings' if you are looking for something light. I admit, I haven't learned all these stories perfectly yet, but I get better with each telling. I hope someday to be the greatest gleeman in the land. Ever since I heard the court bard in Caemlyn recite 'The Bargain of Rogosh Eagle-eye' I knew a gleeman was what I wanted to be."), # mat
("npc13_backstory_b", "I spent my youth, and much of my middle years as a border guard. While I wasn't stationed in one of the watch towers, I was campaigning along the Blight, or defending the walls of one of the inland keeps. War has been the story of my life. And as such, I never did take the time to get married."), # mat
("npc14_backstory_b", "I am Nienlea, of the Bent Peak sept, of the Daryne Aiel. I am on a journey to regain my honor and hopefully bring no more shame to my spear sisters. You see, I became a Maiden of the Spear when I was 16. I was proud to be accepted at such a young age, and eagerly joined an expedition to the Blight. It was my duty to scout ahead and warn of any movement by the enemy. I was very attentive, I remember the terrain down to the last detail. I even recall seeing a strange stone that was carved with plants that almost looked real. But, all my care was for nothing. Several miles after that stone, my party was ambushed by Trollocs. I returned in time to kill the last of them, but all nineteen of my spear sisters were dead, along with over fourty trollocs and two halfmen. I was seriously wounded and travel west, towards the Borderlands."), # mat
("npc15_backstory_b", "So far, I haven't been able to find anyone who will give me work, so I've been wandering from town to town just to get a feel for the lay of the land. I figure the more land I cover, the better chance I'll find someone who's willing to offer me a paying job, and I might even find a likely place to start saving for. I also want to do my best to learn the customs of this land since I'm sort of new to the area."), # mat
("npc16_backstory_b", "I haven't always been a Hunter though. I actually grew up in the city of Katar, over in Arad Doman. City life didn't really suit me, so when my parents decided to sign me up as a cooper's apprentice I just left. I spent a few years traveling the length of the Arith Ocean shoreline. There are a few nice cities along that stretch, like Falme and Tanchico, but most of that area could almost be called wilderness. From there, I decided to travel east and explore new lands. My goal was to make it all the way to Mayene, but I never made it. While passing through Illian, the Hunt for the Horn of Valere was called. I joined and have been searching ever since. Finally, years after leaving my family in Katar, I have found the life I was meant to lead!"), # mat
#backstory recruit pitch
("npc1_backstory_c", "You see, I can channel - saidar, the One Power. Once the Whitecloaks learned this, they ran to call the archers. That is when I escaped, I ran as if the Dark One himself was behind me - and now you find me here. Perhaps you are more welcoming to my kind?"),
("npc2_backstory_c", "Of course you would! You see, I can channel the One Power. I can bring down lightning, rend flesh and set your enemies aflame. I can incite the deepest fear into the hearts of any that would oppose you!."),
("npc3_backstory_c", "I hear that you aspire for power. Though my main purpose will be study, I have no lack of skill in politics - I will wind the Lords and Ladies around your finger, Commander. And since the 'Three Oaths' no longer bind me, I can utterly obliterate your enemies."),
("npc4_backstory_c", "So tell me, adventurer, are you looking for good Dragon's men?"),
("npc5_backstory_c", "Zonnein wonders if the {Lord/Lady} would hire her to bring storms of Air and quakes of Earth upon His enemies?"),
("npc6_backstory_c", "So this is where I am now, seeking for a party to join. I have ability in changing the weather to favour your strikes, I can destroy your enemies with lightening. You would be well to know that not many Shorebound know of this - perhaps you are interested in my service?"),
("npc7_backstory_c", "I do not wish to return to the stedding, not just yet. Perhaps I can join your forces, if you fight for a similar cause? I have strength and size greater than any human, you would be well to take advantage of such a service from an Ogier."),
("npc8_backstory_c", "I am saving my pay so that someday I will be able to field a force of my own. With a troop of dedicated followers, I know I'll be able to make a name for myself, and my Lord."), # mat
("npc9_backstory_c", "Now most of my kinfolk are content to raise sheep for the rest of their lives, but that isn't for me. I've always wondered what's over the next hill, and I'm doing my best to find out. Still, life on the road is a bit lonely, and I wouldn't mind joining up with a band of travelers some day."), # mat
("npc10_backstory_c", "Now I be spending a little coin, getting some of the other traders drunk, to get a feel for the markets."), # mat
("npc11_backstory_c", "Though I would rather spend my time at the School, I have been commissioned to look for other academics who would be willing to join us. I also plan to gather some information while I'm out concerning what everyday needs could be met by our inventions. I've actually been hoping to find a group of reputable report who I could join with while I travel."), # mat
("npc12_backstory_c", "Yes, I am a woman, but that hasn't kept me from learning the flute and many songs and tales. I can even juggle and perform several acrobatics. I'm still learning, but I guarantee that I'm already better than half the entertainers out there."), # mat
("npc13_backstory_c", "After thirty years in service, I was given leave. I decided to travel and see part of the world. But after touring several countries in the southlands, I found myself mostly just disgusted at all the bickering of those who call themselves noble. For the past few years, out of boredom I suppose, I've been working as a mercenary. There isn't as much honor in killing men for money as there is fighting Trollocs in the Blight, but it's a lot easier for an old warrior like me. Actually, I've recently fulfilled my last contract and would be looking for some new work."), # mat
("npc14_backstory_c", "A few days later I was captured by some Shienaran villagers. I think they would have killed me if not for the intervention of their Wise One. She told them that the Shadowspawn send enough soldiers to the 'last embrace of the Mother' as is, and Shienarans would help anyone who was wounded fighting Trollocs. Since my failure, I've been looking for an army returning to the Blight. I must meet my toh before I can face my spear sisters again."), # mat
("npc15_backstory_c", "Actually, my {Lord/Lady} would you mind if I accompanied you for a bit? I've noticed that the roads are somewhat dangerous to travel alone in these lands. Where I'm from, the Blood wouldn't stand for that sort of thing."), # mat
("npc16_backstory_c", "Still, a life of adventuring is far from easy, and I often find myself lonely, not to mention hungry. In fact I've been looking for a company such as yours to join for companionship. Let me know if you are interested."), # mat
### use these if there is a short period of time between the last meeting
("npc1_backstory_later", "I've been travelling yet, seeking that village. It seems, though, that it is not to be found."),
("npc2_backstory_later", "I have signed on to wandering companies for the odd battle, but the Power seems to cause as much fear amoungst my employers as it does to the enemy."),
("npc3_backstory_later", "I have been following some most interesting movements in court. It does so amuse me that some think that they serve themselves, when in fact they are serving my Master. Court does become droll, however."),
("npc4_backstory_later", "I returned to the Tower with a couple of men, but it seems that my usual haunts are dry of new blood."),
("npc5_backstory_later", "Zonnein has been searching for mercenaries willing to sign her in, but there are none to be found!"),
("npc6_backstory_later", "I have been saving my money and working where I can, but I find myself losing more than I gain while I am without business."),
("npc7_backstory_later", "I have offered my services to local lords, but few will accept an ogier amoungst them. I know that ogier can scare humans accidentally, due to our size, but I did not realize that even hardened soldiers would fear me."),
("npc8_backstory_later", "I'm still seeking a company to join. It seems there are far to many captains who are ruthless these days. I feel that in war, honor is for the weak."), # mat
("npc9_backstory_later", "I've done a bit of traveling the last few days, but only over the ridge to the next village. It's a quaint place, but I'm not one to settle down. If you are looking to hire on a scout, let me know."), # mat
("npc10_backstory_later", "I be laying low for the last few weeks. Those ice peppers I snuck under the noses of the custom's guards brought quite a profit, but the docks have been busy, which makes me think it wouldn't be a bad idea to be on the road for a little while."), # mat
("npc11_backstory_later", "I spent the last few weeks seeking out those persons who would be interest to pursue higher learning. And despite this being a bit of a backwater region, I'm quite satisfied with the progress I've made. However, I still plan to take to the highway soon, and I don't think I will be comfortable traveling on my own."), # mat
("npc12_backstory_later", "I have traveling from town to town, and most times make enough to keep myself fed. I know that if I keep at it I'll get the respect I deserve."), # mat
("npc13_backstory_later", "I have been doing a bit of wandering for the last few months. I haven't really found a mercenary band that fits the mold I'm looking for. Still, I suppose for the right amount of money, I could be convinced to sign on just about anywhere."), # mat
("npc14_backstory_later", "I still haven't found an army that will sign me on. The Borderlanders are a bit skeptical of taking on an Aiel fighter. Our peoples have had their share of disputes in the past."), # mat
("npc15_backstory_later", "I've done quite a bit of walking since we last met, and more than my share of fighting I suppose. I still haven't found any consistent work, but I do feel a bit more comfortable with the area."), # mat
("npc16_backstory_later", "I worked a brief stint in Murandy as a scout for Lady Jennet's guard patrols, but that really wasn't for me. Too much sitting in one place, I need to keep moving around if I'm going to catch news of the Horn."), # mat
("npc1_backstory_response_1", "I have no quarrel with you. But what can you offer on the battlefield?"),
("npc2_backstory_response_1", "Yes, I am. Tell me about yourself."),
("npc3_backstory_response_1", "I serve many masters, but only one Great Lord guides my hand."),
("npc4_backstory_response_1", "By the Light, any of the Dragon's servants would be a useful addition to my party."),
("npc5_backstory_response_1", "Zonnein will be a most welcome addition to our party!"),
("npc6_backstory_response_1", "You would be useful to us, indeed."),
("npc7_backstory_response_1", "An ogier would be a welcome addition to our party."),
("npc8_backstory_response_1", "I can offer you opportunities to make money through good honest fighting and pillaging."), # mat
("npc9_backstory_response_1", "Someone who can tell the difference between a pig and a deer track would be most welcome!"), # mat
("npc10_backstory_response_1", "If you're looking for work, I could use someone with a head for trade."), # mat
("npc11_backstory_response_1", "Perhaps if you joined our company, we could both benefit from our time together."), # mat
("npc12_backstory_response_1", "Well, you could travel with us, but I can't guarantee you'll never see battle."), # mat
("npc13_backstory_response_1", "I might be able to use an extra sword in my company."), # mat
("npc14_backstory_response_1", "I would be honored to have a warrior such as yourself in my company!"), # mat
("npc15_backstory_response_1", "Everyone who I enlist needs to have a purpose. What type of skills do you have to offer?"), # mat
("npc16_backstory_response_1", "I might be. What can you do?"), # mat
("npc1_backstory_response_2", "You are a coward to run from justice. Leave me be, freak."),
("npc2_backstory_response_2", "I need no more men, certainly none as loud as you."),
("npc3_backstory_response_2", "Is this a trick, Aes Sedai? I serve nobody! The Light be with you, good day."),
("npc4_backstory_response_2", "I serve only myself, and have no wish to hear preaching sermons of the Dragon."),
("npc5_backstory_response_2", "What kind of invalid are you? Do not bother me again."),
("npc6_backstory_response_2", "An Atha'an Miere who was shipwrecked and became a mercenary? You sound like some sort of spy."),
("npc7_backstory_response_2", "I have no need of an ogier."),
("npc8_backstory_response_2", "I'm sorry, but I don't need a savage causing trouble in my army."), # mat
("npc9_backstory_response_2", "Sorry, but everyone I hire needs to be committed to stick around."), # mat
("npc10_backstory_response_2", "No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day."), # mat
("npc11_backstory_response_2", "I don't think this company is what you are looking for."), # mat
("npc12_backstory_response_2", "Thanks for the song, but I don't want my men distracted."), # mat
("npc13_backstory_response_2", "No, sorry. Nothing I can do for you."), # mat
("npc14_backstory_response_2", "I'm sorry, but my army has no room for Aiel savages."), # mat
("npc15_backstory_response_2", "Sorry. I've got all the men that I can manage right now."), # mat
("npc16_backstory_response_2", "Sorry, lad, but I'm more interested in recruits who won't vanish over night."), # mat
("npc1_signup", "I am no soldier, but I can mend bones. I can brew herbs to heal ailments, and keep your army healthy. I can save lives, and raise morale. But I will not be party to injustice, I will leave if you decide to act dishonorably."),
("npc2_signup", "I can kill enemies in large numbers, but I'm afraid that I cannot work the wonders you may have heard from the stories."),
("npc3_signup", "Yes, I can talk and kill. Or kill and talk at the same time? Who would notice, in these times of chaos?"),
("npc4_signup", "Excellent! Let us go forth, and do the Dragon's work!"),
("npc5_signup", "Zonnein is happy with your decision, my {Lord/Lady}!"),
("npc6_signup", "Very well. I am at your command, Captain."),
("npc7_signup", "That is a relief, human. I am keen to hone my axe under your service."),
("npc8_signup", "Can you? I shall accept your offer."), # mat
("npc9_signup", "I would very much like that, good {man/woman}."), # mat
("npc10_signup", "Are you, now? Well, that's a sight better than losing a hand, or swinging from a gibbet for smuggling."), # mat
("npc11_signup", "I'm not sure how much help I would be in an actual battle, but I have always had a bit of a love for fortifications. "), # mat
("npc12_signup", "That's an interesting proposition. I know that my stories and songs will help lift the spirits of your men. And I'm far from useless in a fight."), # mat
("npc13_signup", "Very good! Though, I'll be bringing my mace, if you don't mind."), # mat
("npc14_signup", "I would be pleased to travel with you, and I'm willing to do some scouting as well, if you trust me. Don't worry, though I don't ride a horse, I will not slow you down."), # mat
("npc15_signup", "Like I said, my {Lord/Lady}, I'm a farmer by trade, so beyond knowing how to plant, tend, and harvest crops, I'd say I'm most experienced with trade and the business of handling large numbers of goods. Back in the lands around Sen T'j... er, where I grew up, my father's family grew wheat, and we had to transport it all to the village mill. So, I'm pretty good at handling wagons, and horses of course."), # mat
("npc16_signup", "Well friend, I've traveled much of the coast, so if you need a set of eyes that know the lay of the land, I'm your man."), # mat
("npc1_signup_2", "That said, I have no problem with anything you choose to do with soldiers - they sign up to fight, after all, they know what to expect. I also have no Oaths to stop me using the Power to assist your army, though the Aes Sedai may object to this."),
("npc2_signup_2", "I cannot fly, or take an army to another location instantly. But then again, those are just stories! I can fight, and do a bloody well job of it!"),
("npc3_signup_2", "You would find me of immense value to you, for these reasons. I also hold many contacts at all levels, and am no stranger to changing opinions of others."),
("npc4_signup_2", "Of course, you will have to ensure that we would do nothing that would anger the Dragon. We don't want his wrath aimed at us!"),
("npc5_signup_2", "She will fight fiercely and destroy her {Lord/Lady}'s enemies! Zonnein asks that the {Lord/Lady} stay clear of the Seanchan, as she does not wish to be captured again."),
("npc6_signup_2", "I am interested in seeing how the Shorebound would fight each other. I may not be versed in Shorebound politics, but I am aware of how war works - we shall see if we agree on your actions."),
("npc7_signup_2", "I do have one condition, human - I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought."),
("npc8_signup_2", "I shall be pleased to fight in your company, but I warn you, if you have a problem with my methods, don't try calling me short. I fight how I like and nobody's going to change that."), # mat
("npc9_signup_2", "Ah, I probably should have mentioned it sooner, but I'm also a fair hand with a bow. There's all manner of creature back home that will kill a sheep given a chance. So all the lads learn how to use a bow almost before they learn how to walk."), # mat
("npc10_signup_2", "You won't regret taking me on, my friend. I'm could sell a dock guard his own mother's silver, and do be quite practiced with my cudgel. But, be warned, I don't toadie to the high-born."), # mat
("npc11_signup_2", "I know quite a bit about architecture, and am a fair hand with mechanical devices as well. If you are planning on building, or destroying, any structures during the time I'm under your protection, I would be glad to offer advice."), # mat
("npc12_signup_2", "I've become quite proficient with a throwing knife. Mostly because it seems some folks are quite impresses when I juggle five or six of them at once. And if you ever need someone with a flowery tongue to spread some good rumors about your company, you know who to ask."), # mat
("npc13_signup_2", "And so you know, I also have my own warhorse. I trained him from a colt. Beyond that, I've performed most of the duties needed in a war camp. Scouting, tracking, training... I can even tend most minor wounds, though I suspect I'm a little better at making them."), # mat
("npc14_signup_2", "I am skilled with the spear and the bow, and I can do my part to help train the new recruits. Though I failed my sisters, I know I am an excellent scout. One day, I will figure out what went wrong... what I missed."), # mat
("npc15_signup_2", "I know you may be looking primarily for soldiers, but I think that I have quite a bit to offer during the times we aren't actually fighting. However, like I said before, I have had a few run-ins with bandits, and I managed to come out on top in those scuffles."), # mat
("npc16_signup_2", "I don't consider myself a soldier, but there's been a time or two where bandits thought they found a soft target. I send them packing soon enough, and sadly, they wouldn't have gotten much off me beyond the shirt on my back."), # mat
("npc1_signup_response_1", "I am glad to welcome you to our ranks, healer."),
("npc2_signup_response_1", "You will be a valuable addition to the company, I see."),
("npc3_signup_response_1", "Come, let us sow a little more chaos for our Master."),
("npc4_signup_response_1", "Join me, let us sow the Dragon's seeds!"),
("npc5_signup_response_1", "Of course. Welcome to our ranks, Zonnein."),
("npc6_signup_response_1", "Very well. Come, join us."),
("npc7_signup_response_1", "Your services will be most welcome, ogier."),
("npc8_signup_response_1", "Well, I can't say that I lead the most civilized band anyway. Welcome aboard."), # mat
("npc9_signup_response_1", "An archer and a tracker, it must be my lucky day!"), # mat
("npc10_signup_response_1", "Good. We'll treat you with the respect you deserve."), # mat
("npc11_signup_response_1", "It sounds like you'll be useful. I'll introduce you to the men."), # mat
("npc12_signup_response_1", "Excellent, a little entertainment would be excellent for our moral."), # mat
("npc13_signup_response_1", "Good. Make yourself ready, and we'll be on our way. "), # mat
("npc14_signup_response_1", "Good. Grab your gear and head out to our camp."), # mat
("npc15_signup_response_1", "Actually, we could really use someone who can look after the army's supplies."), # mat
("npc16_signup_response_1", "I can always use a keen set of eyes. And we can get you some training with a sword as well."), # mat
#11
("npc1_signup_response_2", "I will do what I wish with villagers, and have no need of witches."),
("npc2_signup_response_2", "Experience has taught me that those with the loudest bark, bear the weakest bite. Goodbye."),
("npc3_signup_response_2", "Darkfriend! Leave me, foul creature, and do not return!"),
("npc4_signup_response_2", "No, I have no need of you at the moment."),
("npc5_signup_response_2", "No, you would be incredibly annoying."),
("npc6_signup_response_2", "I will not have you compare me to your fish, Windfinder."),
("npc7_signup_response_2", "Erm, no, I will not make any promises. War is dirty business."),
("npc8_signup_response_2", "So that's how it is? It's essential that my orders are followed. Be gone with you."), # mat
("npc9_signup_response_2", "I just remembered that my bannerman already found a scout, I guess we can't use you."), # mat
("npc10_signup_response_2", "On second thought, we value honesty pretty highly in our company. Good day to you."), # mat
("npc11_signup_response_2", "Sorry, sir. We've already got as many in our company as we can handle."), # mat
("npc12_signup_response_2", "Sorry, but I need my men to be focused on the task at hand, not on idle tales of heroes."), # mat
("npc13_signup_response_2", "On second thought, we are looking for soldiers of a different sort."), # mat
("npc14_signup_response_2", "Actually, I have no wish to provoke a mutiny in my ranks. Good day."), # mat