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Updated the Repository to include all the changes from release 0.2.7 …
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…to patch 0.2.7d, which added Malden.
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mat2rivs committed Sep 5, 2012
1 parent 865def0 commit 853d523
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Showing 20 changed files with 26,545 additions and 6,700 deletions.
803 changes: 407 additions & 396 deletions ID_scene_props.py

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85 changes: 43 additions & 42 deletions ID_scripts.py
Expand Up @@ -729,47 +729,48 @@
script_tgs_seeker_movement = 728 script_tgs_seeker_movement = 728
script_tgs_seeker_movement_backup = 729 script_tgs_seeker_movement_backup = 729
script_tgs_firewall_burn = 730 script_tgs_firewall_burn = 730
script_division_reset_places = 731 script_tgs_initialize_additional_walkers = 731
script_battlegroup_place_around_leader = 732 script_division_reset_places = 732
script_battlegroup_place_at_leader = 733 script_battlegroup_place_around_leader = 733
script_form_cavalry = 734 script_battlegroup_place_at_leader = 734
script_form_archers = 735 script_form_cavalry = 735
script_form_infantry = 736 script_form_archers = 736
script_get_default_formation = 737 script_form_infantry = 737
script_formation_process_agent_move = 738 script_get_default_formation = 738
script_equip_best_melee_weapon = 739 script_formation_process_agent_move = 739
script_formation_current_position = 740 script_equip_best_melee_weapon = 740
script_get_centering_amount = 741 script_formation_current_position = 741
script_formation_end = 742 script_get_centering_amount = 742
script_formation_move_position = 743 script_formation_end = 743
script_set_formation_destination = 744 script_formation_move_position = 744
script_get_formation_destination = 745 script_set_formation_destination = 745
script_cf_battlegroup_valid_formation = 746 script_get_formation_destination = 746
script_cf_valid_formation_member = 747 script_cf_battlegroup_valid_formation = 747
script_player_attempt_formation = 748 script_cf_valid_formation_member = 748
script_str_store_division_type_name = 749 script_player_attempt_formation = 749
script_player_order_formations = 750 script_str_store_division_type_name = 750
script_point_y_toward_position = 751 script_player_order_formations = 751
script_agent_fix_division = 752 script_point_y_toward_position = 752
script_store_battlegroup_type = 753 script_agent_fix_division = 753
script_store_battlegroup_data = 754 script_store_battlegroup_type = 754
script_battlegroup_get_position = 755 script_store_battlegroup_data = 755
script_battlegroup_get_attack_destination = 756 script_battlegroup_get_position = 756
script_battlegroup_get_depth = 757 script_battlegroup_get_attack_destination = 757
script_battlegroup_get_action_radius = 758 script_battlegroup_get_depth = 758
script_team_get_position_of_enemies = 759 script_battlegroup_get_action_radius = 759
script_get_item_score_with_imod = 760 script_team_get_position_of_enemies = 760
script_formation_battle_tactic_init_aux = 761 script_get_item_score_with_imod = 761
script_formation_battle_tactic_apply_aux = 762 script_formation_battle_tactic_init_aux = 762
script_battle_tactic_init_aux = 763 script_formation_battle_tactic_apply_aux = 763
script_battle_tactic_apply_aux = 764 script_battle_tactic_init_aux = 764
script_calculate_decision_numbers = 765 script_battle_tactic_apply_aux = 765
script_team_field_ranged_tactics = 766 script_calculate_decision_numbers = 766
script_team_field_melee_tactics = 767 script_team_field_ranged_tactics = 767
script_field_tactics = 768 script_team_field_melee_tactics = 768
script_find_high_ground_around_pos1_corrected = 769 script_field_tactics = 769
script_cf_count_casualties = 770 script_find_high_ground_around_pos1_corrected = 770
script_get_nearest_enemy_battlegroup_location = 771 script_cf_count_casualties = 771
script_get_nearest_enemy_battlegroup_current_position = 772 script_get_nearest_enemy_battlegroup_location = 772
script_get_nearest_enemy_battlegroup_current_position = 773




4 changes: 4 additions & 0 deletions module.ini
Expand Up @@ -380,6 +380,8 @@ load_mod_resource = vikingarmour
load_mod_resource = Njunja_items load_mod_resource = Njunja_items
load_mod_resource = medievalhelmets load_mod_resource = medievalhelmets
load_mod_resource = sail load_mod_resource = sail
load_mod_resource = Papas_Community_Animations
load_mod_resource = pbod_resources


load_mod_resource = wheel_of_time_clothing load_mod_resource = wheel_of_time_clothing
load_mod_resource = wheel_of_time_weave_select load_mod_resource = wheel_of_time_weave_select
Expand All @@ -394,6 +396,8 @@ load_mod_resource = indo_armors_modified_for_tgs_shara
load_mod_resource = indo_costumes_modified_for_tgs_sea_folk load_mod_resource = indo_costumes_modified_for_tgs_sea_folk
load_mod_resource = indo_costumes_modified_for_tgs_tinker load_mod_resource = indo_costumes_modified_for_tgs_tinker


load_mod_resource = wheel_of_time_banners

#load_mod_resource = trolloc #load_mod_resource = trolloc
#load_mod_resource = wheel_of_time_wigs #load_mod_resource = wheel_of_time_wigs
#load_mod_resource = osp_clothing #load_mod_resource = osp_clothing
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5 changes: 5 additions & 0 deletions module_constants.py
Expand Up @@ -222,6 +222,11 @@
slot_agent_seeker_shooter = 501 ## ID of agent who shot the seeker slot_agent_seeker_shooter = 501 ## ID of agent who shot the seeker
# end # end


## Additional Walker Slots

slot_agent_TGS_additional_walker = 601 ## (0 = false, 1 = true)
slot_agent_TGS_additional_walker_destination = 602 ## number equals waypoint number agent is traveling towards



### End TGS Slots ### End TGS Slots


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