These are the NeHe OpenGL tutorial using the SFML windowing libraryh and the Codeblock IDE
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NeheTutorials.cbp
nehe_lesson1.cpp
nehe_lesson10.cpp
nehe_lesson11.cpp
nehe_lesson12.cpp
nehe_lesson2.cpp
nehe_lesson3.cpp
nehe_lesson4.cpp
nehe_lesson5.cpp
nehe_lesson6.cpp
nehe_lesson7.cpp
nehe_lesson8.cpp
nehe_lesson9.cpp
readme.txt
sfml_compile_test.cpp
sfml_window_events.cpp
sfml_window_open.cpp
sfml_window_opengl.cpp
sfml_window_time.cpp

readme.txt

==========================================================================
                              OpenGL Lessons
==========================================================================

  Authors Name: Jeff Molofee ( NeHe )

  Disclaimer:

  This program may crash your system or run poorly depending on your
  hardware.  The program and code contained in this archive was scanned
  for virii and has passed all test before it was put online.  If you
  use this code in project of your own, send a shout out to the author!

==========================================================================
                        NeHe Productions 1997-2004
==========================================================================

I took NeHe's tutorials and wrapped the Simple and Fast Media Library (SFML) around them.  I have included a Code:Blocks project file.  The builds are setup to use MINGW but it should not be too hard to use a different compiler.

Credits:
Nehe (http://nehe.gamedev.net) - For the awesome OpenGL tutorials
SFML (http://www.sfml-dev.org) - For the lightweight and modular multimedia library
Me - putting the two together