owl_area
owl_area
is this application's custom name for the saved owl statue restore point.
-
zs $filepath --
-- Prints the current area code from the file data. -
zs $filepath -- (uint16_t)
-- Interprets the extra string parameter as a whole number (any base), stores the resulting integer to the relevant bits (if said integer falls within the range of values representable by a sign-extended halfword in MIPS), and marks the currently selected flash RAM section as an owl-statue-saved game file.
Set to where in the world of Termina Link resumes game play, when an owl-statue-saved game file is loaded. There are only ten usable owl statues, so only the ten input values in the following table (looking at the "in" column for the 4-digit input) can guarantee expected results.
in | scene_no | Owl Statue Location |
---|---|---|
0000 | 68B0 | Great Bay Coast |
0001 | 6A60 | Zora Cape |
0002 | B230 | Snowhead |
0003 | 9A80 | Mountain Village |
0004 | D890 | South Clock Town |
0005 | 3E40 | Milk Road |
0006 | 8640 | Woodfall |
0007 | 84A0 | Southern Swamp |
0008 | 2040 | Ikana Canyon |
0009 | AA30 | Stone Tower |
By all means, values beyond 0x0009
can be given for the owl statue restore point, but wherever it is that Link consequentially winds up at once the owl-saved game file is loaded, it certainly won't be next to an owl statue.
Note that the usage of option, with the optional parameter specified, marks the game as an owl-saved game file. Be sure to take a close look at the file format before carelessly using this option, or the game might find the file corrupt. Use the -@ (unsigned int)
option as documented in the general editing commands section to pinpoint this utility's flash RAM file offset to the correct section: NOT -@ 0
or -@ 1
for File 1 or File 2 but -@ 2
or -@ 4
for the owl-relevant section of File 1 or File 2.
file[0x000E:0x000F]15..0 file[0x0023]7..0 # Boolean flag marking as an owl statue save
GameShark | ROM Version |
---|---|
JAP (1.0) | |
JAP (1.1) | |
JAP (GC) | |
USA (preview) | |
USA | |
USA (GC) | |
EUR (1.0) | |
EUR (1.1) | |
EUR (GC) | |
EUR (debug) |