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Convert trigger activation to event (#225)
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cxong committed May 24, 2014
1 parent 72ff5cd commit 2a6a250
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Showing 5 changed files with 42 additions and 15 deletions.
19 changes: 12 additions & 7 deletions src/cdogs/actors.c
Expand Up @@ -409,16 +409,21 @@ void UpdateActorState(TActor * actor, int ticks)
}


static void CheckTrigger(Vec2i pos)
static void CheckTrigger(const Vec2i tilePos)
{
Tile *t = MapGetTile(&gMap, Vec2iToTile(pos));
const Tile *t = MapGetTile(&gMap, tilePos);
int i;
for (i = 0; i < (int)t->triggers.size; i++)
{
TriggerActivate(
*(Trigger **)CArrayGet(&t->triggers, i),
gMission.flags,
&gMap.triggers);
Trigger **tp = CArrayGet(&t->triggers, i);
if (TriggerCanActivate(*tp, gMission.flags))
{
GameEvent e;
e.Type = GAME_EVENT_TRIGGER;
e.u.Trigger.Id = (*tp)->id;
e.u.Trigger.TilePos = tilePos;
GameEventsEnqueue(&gGameEvents, e);
}
}
}

Expand Down Expand Up @@ -610,7 +615,7 @@ bool TryMoveActor(TActor *actor, Vec2i pos)
}
}

CheckTrigger(realPos);
CheckTrigger(Vec2iToTile(realPos));

if (actor->pData)
{
Expand Down
6 changes: 6 additions & 0 deletions src/cdogs/game_events.h
Expand Up @@ -58,6 +58,7 @@ typedef enum
GAME_EVENT_HIT_CHARACTER,
GAME_EVENT_ACTOR_IMPULSE,
GAME_EVENT_DAMAGE_CHARACTER,
GAME_EVENT_TRIGGER,
GAME_EVENT_UPDATE_OBJECTIVE,

// Can complete mission
Expand Down Expand Up @@ -135,6 +136,11 @@ typedef struct
int TargetPlayerIndex;
} DamageCharacter;
struct
{
int Id;
Vec2i TilePos;
} Trigger;
struct
{
int ObjectiveIndex;
int Update;
Expand Down
14 changes: 7 additions & 7 deletions src/cdogs/triggers.c
Expand Up @@ -236,14 +236,14 @@ static int ConditionsMet(CArray *conditions)
return 1;
}

void TriggerActivate(Trigger *t, int flags, CArray *mapTriggers)
bool TriggerCanActivate(const Trigger *t, const int flags)
{
int i;
if (!t->isActive || (t->flags != 0 && !(t->flags & flags)))
{
return;
}
for (i = 0; i < (int)t->actions.size; i++)
return t->isActive && (t->flags == 0 || (t->flags & flags));
}

void TriggerActivate(Trigger *t, CArray *mapTriggers)
{
for (int i = 0; i < (int)t->actions.size; i++)
{
ActionRun(CArrayGet(&t->actions, i), mapTriggers);
}
Expand Down
3 changes: 2 additions & 1 deletion src/cdogs/triggers.h
Expand Up @@ -102,7 +102,8 @@ struct Watch {
typedef struct Watch TWatch;


void TriggerActivate(Trigger *t, int flags, CArray *mapTriggers);
bool TriggerCanActivate(const Trigger *t, const int flags);
void TriggerActivate(Trigger *t, CArray *mapTriggers);
void UpdateWatches(CArray *mapTriggers);
Trigger *TriggerNew(void);
void TriggerTerminate(Trigger *t);
Expand Down
15 changes: 15 additions & 0 deletions src/handle_game_events.c
Expand Up @@ -30,6 +30,7 @@
#include <cdogs/damage.h>
#include <cdogs/game_events.h>
#include <cdogs/objs.h>
#include <cdogs/triggers.h>


static void HandleGameEvent(
Expand Down Expand Up @@ -147,6 +148,20 @@ static void HandleGameEvent(
-e->u.DamageCharacter.Power);
}
break;
case GAME_EVENT_TRIGGER:
{
const Tile *t = MapGetTile(&gMap, e->u.Trigger.TilePos);
for (int i = 0; i < (int)t->triggers.size; i++)
{
Trigger **tp = CArrayGet(&t->triggers, i);
if ((*tp)->id == e->u.Trigger.Id)
{
TriggerActivate(*tp, &gMap.triggers);
break;
}
}
}
break;
case GAME_EVENT_UPDATE_OBJECTIVE:
{
struct Objective *o = CArrayGet(
Expand Down

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