Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
16 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
--- | ||
layout: post | ||
title: "Bullet Mass" | ||
date: 2016-10-18 | ||
categories: progress | ||
--- | ||
|
||
[Recently](https://github.com/cxong/cdogs-sdl/issues/444) we've added *mass* as a parameter for bullets. This decouples the amount of pushback from the amount of damage the bullet deals. Previously these were the same. | ||
|
||
This helps improve some guns like the flamer, which deals a lot of damage but doesn't necessarily push back a lot. | ||
|
||
What's interesting is that mass can be *negative*, which means instead of pushing back, it pulls the target forward, which allows some interesting weapon ideas... | ||
|
||
![scorpion spear weapon](https://raw.githubusercontent.com/cxong/cdogs-sdl/gh-pages/_posts/scorpion_spear.gif) | ||
|
||
This weapon only appears in the custom weapon tech demo campaign, but one day we might see more cool weapon ideas in proper campaigns! |
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.