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Improved player selection #163
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cxong
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Nov 10, 2013
Menu drawing independent to screen dimensions (#163) Prevent adding characters in editor unless characters exist Fix characters displayed in mission properties Fix characters not being added/deleted in stores Fix characters not updating in stores
cxong
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Nov 12, 2013
Update version to 0.5.1.1 WIP new player selection menus (#163)
cxong
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Nov 12, 2013
Refactor menu sound functions Add custom menu type
cxong
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Nov 14, 2013
Add player display in new player select menus (#163) Add left-align menu drawing mode
cxong
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Nov 15, 2013
cxong
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Nov 15, 2013
cxong
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Nov 16, 2013
Move new player select menu functions to new file
cxong
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Nov 16, 2013
cxong
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Nov 17, 2013
Display player controls in player selection menus Fix second player rendering
cxong
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Nov 17, 2013
Remove number of players in password system (Check password against one and two player modes for backwards compatibility)
cxong
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Nov 18, 2013
cxong
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Nov 18, 2013
Set player 1 controls as keyboard 1 for menus Remove controls options entries
ghost
assigned cxong
Nov 18, 2013
cxong
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Nov 18, 2013
cxong
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Nov 19, 2013
Disable weapon "(End)" item if no weapons Reimplement menu separators as disabled Disabled menu entries are darkened Do not display filename for campaign folders Only allow menu switching on button 1 Adjust position of player text in menu utils Implement 3 & 4 player prep menus (#163)
cxong
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Nov 19, 2013
Implement 4 player sound Fix memory bugs in weapon select menu (#185)
cxong
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Nov 20, 2013
Extract player flags into a player field; player index -1 is non-player.
cxong
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Nov 21, 2013
cxong
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Nov 21, 2013
Need to implement 4 player mission summary / end screens |
cxong
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Nov 25, 2013
Implement 3 & 4 player mission summary screen (#163)
cxong
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Nov 25, 2013
cxong
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Nov 28, 2013
Need to implement dogfight support |
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This basically requires a big refactor of prep.c.
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