- First goal of this project is to convert and fix all rigged models and base models for their use in Unity, Blender and other 3d software.
- Animations files should be extracted as .anim files to be used with the base rigged model asset, similarily as in the Maya the animations referrences the rig model asset.
- The animation and integration tools for Vector Robot will be incorporated into Unity, where the SDK will be fully integrated with vector asset
- Other animation software / studios can be build, this is just the beggining of what all will be possible then...
- Create a fork of this repository
- Switch to the
devel
branch - Make your changes
- Create a pull request to the devel branch of this repository (pull requests to
main
branch will be automatically declined and rejected)
Volunteers from the Vector development / animations / artits community is welcome to join this project and can be granted with write access to this repository upon request and become the maintainer of this repository (responsible for accepting pr's, creating their own changes, and mergng the ustable devel branches to stable branches).
Maya rigs, scenes, and other resources for the Vector Robot!
Sincere thanks to Randall Maas for his generous contributions to the OSKR project and to the Vector community!
Building new animations requires a license to Autodesk Maya. Once you have installed Maya, you will need to install the AnkiMenu plugin (see the AnkiMenu readme). Once that is done, please see the documentation folder for build guidelines.
... tbd...