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commands_available_for_mapping

Tristan Rowley edited this page Dec 24, 2019 · 3 revisions

Auto-generated Actions list

Sourced from https://github.com/doctea/r_e_c_u_r/blob/feature_list_actions/ACTIONS.md

Tue 24 Dec 14:29:29 UTC 2019

for branch=feature_list_actions

Methods

  • change_composite_setting(setting_value)
  • change_hdmi_settings(setting_value)
  • change_output_mode(setting_value)
  • change_piCapture_input(setting_value)
  • check_and_set_output_mode_on_boot
  • check_dev_mode
  • clear_all_slots
  • clear_message
  • clear_playing_sample_end_time
  • clear_playing_sample_start_time
  • clear_shader_bank
  • clear_this_detour
  • confirm_quit
  • confirm_shutdown
  • confirm_switch_dev_mode(state)
  • cycle_display_mode
  • cycle_display_mode_back
  • cycle_midi_port_index
  • decrease_mix_shader
  • decrease_param_focus
  • decrease_seek_time
  • decrease_shader_param
  • decrease_speed
  • decrease_this_param
  • enter_on_browser_selection
  • enter_on_settings_selection
  • enter_on_shaders_selection
  • exit_openframeworks
  • exit_osc_server(unused_addr, args)
  • get_midi_status
  • increase_mix_shader
  • increase_param_focus
  • increase_seek_time
  • increase_shader_param
  • increase_speed
  • increase_this_param
  • load_slot_0_into_next_player
  • load_slot_1_into_next_player
  • load_slot_2_into_next_player
  • load_slot_3_into_next_player
  • load_slot_4_into_next_player
  • load_slot_5_into_next_player
  • load_slot_6_into_next_player
  • load_slot_7_into_next_player
  • load_slot_8_into_next_player
  • load_slot_9_into_next_player
  • load_this_detour_shader
  • _load_this_slot_into_next_player(slot)
  • map_on_shaders_selection
  • move_browser_selection_down
  • move_browser_selection_up
  • move_settings_selection_down
  • move_settings_selection_up
  • move_shaders_selection_down
  • move_shaders_selection_up
  • next_bank
  • next_shader_layer
  • perform_confirm_action
  • play_shader_0
  • play_shader_1
  • play_shader_2
  • play_shader_3
  • play_shader_4
  • play_shader_5
  • play_shader_6
  • play_shader_7
  • play_shader_8
  • play_shader_9
  • play_this_shader(number)
  • previous_bank
  • previous_shader_layer
  • quit_the_program
  • record_fixed_length
  • reset_players
  • restart_openframeworks
  • restart_the_program
  • return_to_default_control_mode
  • seek_back_on_player
  • seek_forward_on_player
  • set_capture_object(value)
  • set_detour_delay_mode(state)
  • set_detour_end_continuous(amount)
  • set_detour_mix_continuous(amount)
  • set_detour_speed_position_continuous(amount)
  • set_detour_start_continuous(amount)
  • set_fixed_length(value)
  • set_playing_sample_end_to_current_duration
  • set_playing_sample_start_to_current_duration
  • set_shader_param_mode
  • set_strobe_amount_continuous(amount)
  • set_the_camera_alpha_continuous(amount)
  • set_the_camera_colour_u_continuous(amount)
  • set_the_camera_colour_v_continuous(amount)
  • set_the_current_video_alpha_continuous(amount)
  • set_the_detour_mix_0
  • set_the_detour_mix_1
  • set_the_next_video_alpha_continuous(amount)
  • set_the_shader_param_0_layer_offset_0_continuous(amount)
  • set_the_shader_param_0_layer_offset_1_continuous(amount)
  • set_the_shader_param_0_layer_offset_2_continuous(amount)
  • set_the_shader_param_0_layer_offset_3_continuous(amount)
  • set_the_shader_param_1_layer_offset_0_continuous(amount)
  • set_the_shader_param_1_layer_offset_1_continuous(amount)
  • set_the_shader_param_1_layer_offset_2_continuous(amount)
  • set_the_shader_param_1_layer_offset_3_continuous(amount)
  • set_the_shader_param_2_layer_offset_0_continuous(amount)
  • set_the_shader_param_2_layer_offset_1_continuous(amount)
  • set_the_shader_param_2_layer_offset_2_continuous(amount)
  • set_the_shader_param_2_layer_offset_3_continuous(amount)
  • set_the_shader_param_3_layer_offset_0_continuous(amount)
  • set_the_shader_param_3_layer_offset_1_continuous(amount)
  • set_the_shader_param_3_layer_offset_2_continuous(amount)
  • set_the_shader_param_3_layer_offset_3_continuous(amount)
  • shutdown_pi
  • switch_conjur_player_type(value)
  • switch_dev_mode(state)
  • switch_display_to_hdmi
  • switch_display_to_lcd
  • switch_to_detour_0
  • switch_to_detour_1
  • switch_to_detour_2
  • switch_to_detour_3
  • switch_to_next_player
  • switch_to_this_detour(number)
  • switch_video_backend(state)
  • toggle_action_on_player
  • toggle_capture_preview
  • toggle_capture_recording
  • toggle_detour_mode
  • toggle_detour_play
  • toggle_detour_record
  • toggle_detour_record_loop
  • toggle_feedback
  • toggle_function
  • toggle_of_screen_size(value)
  • toggle_player_mode
  • toggle_play_on_player
  • toggle_screen_mirror
  • toggle_shaders
  • toggle_shader_speed
  • toggle_show_on_player
  • toggle_x_autorepeat
  • try_pull_code_and_reset

Autogenerated by dotfiles/generate-list-actions.sh

just a reminder of some things i still need to do for documenting:

  • update dependances
  • update develop docs with info on new structure
  • update faq from questions in the fb group
Clone this wiki locally