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REminiscence README Release version: 0.5.2 ------------------------------------------------------------------------------- About: ------ REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3]. Data Files: ----------- You will need the original files of the DOS (floppy or CD), Amiga, Macintosh or PC98 release. For the Macintosh release, the resource fork must be dumped as a file named 'FLASHBACK.BIN' (MacBinary) or 'FLASHBACK.RSRC' (AppleDouble). For speech with in-game dialogues, you need to copy the 'VOICE.VCE' file from the SegaCD version. The music/ directory of the Amiga version or the .mod fileset from unexotica [4] can be used as an alternative to the MIDI tracks from the DOS version. Simply copy the files to the DATA directory and set the 'use_prf_music' option to false in the configuration file. Running: -------- By default, the engine loads the game data files from the 'DATA' directory, as the original game executable did. The savestates are saved in the current directory. These paths can be changed using command line switches: Usage: rs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') --levelnum=NUM Level to start from (default '0') --fullscreen Fullscreen display --widescreen=MODE Widescreen display (adjacent,mirror,blur,cdi,none) --scaler=NAME@X Graphics scaler (default 'scale@3') --language=LANG Language (fr,en,de,sp,it,jp) --autosave Save game state automatically --mididriver=MIDI Driver (adlib, mt32) The scaler option specifies the algorithm used to smoothen the image and the scaling factor. External scalers are also supported, the suffix shall be used as the name. Eg. If you have scaler_xbr.dll, you can pass '--scaler xbr@2' to use that algorithm with a doubled window size (512x448). The widescreen option accepts the modes below: adjacent draw left and right rooms bitmap mirror mirror the current room bitmap blur blur and stretch the current room bitmap cdi use bitmaps from the CD-i release ('flashp?.bob' files) In-game keys: Arrow Keys move Conrad Enter use the current inventory object Shift talk / use / run / shoot Escape display options Backspace / Tab display inventory / skip cutscene Alt Enter toggle windowed / fullscreen mode Alt + and - increase or decrease game screen scaler factor Alt S take screenshot Ctrl G toggle auto zoom (DOS version only) Ctrl S save game state Ctrl L load game state Ctrl R rewind game state buffer (requires --autosave) Ctrl + and - change game state slot Function Keys change game screen scaler Credits: -------- Delphine Software, obviously, for making another great game. Yaz0r, Pixel and gawd for sharing information they gathered on the game. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net URLs: ----- [1] http://www.mobygames.com/game/flashback-the-quest-for-identity [2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity [3] http://ramal.free.fr/fb_en.htm [4] https://www.exotica.org.uk/wiki/Flashback
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Flashback engine reimplementation (Android, SDL)
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