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Poker

An implementation of a poker AI agent. This project was submitted as a final project for CS 221: Artificial Intelligence: Principles and Techniques at Stanford University.

This is an AI agent that plays Texas Hold'em. The game is cast as a Markov Decission Process (MDP) and I use QLearning together with Monte Carlo simulations and epsilon-greedy algorithm to train the agent. First, the bot learns by playing against fixed policy opponents (tight-aggressive, loose-aggressive, tight-passive, loose-passive and random opponents). Then it can play against itself or a human user.

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An implementation of a poker AI agent.

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