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added sandbox mode where you have to decide yourself when the game should end. Can be activated through Scenario Variations on the scenario selection screen.
the crew can not have more than 3 side missions active at the same time
some transport missions have time limits now and fail if it is exceeded
GMs can abort side missions
Scan Probe count has been reduced to 4 and added an upgrade to get it back to 8
Scan Probes have to be bought at stations (requires the latest version of EE)
When the Jump Drive is selected, Science can calculate jump vectors to known stations and waypoints.
Added an upgrade to increase jump range from 30u to 60u.
Added an upgrade that allows a ship with warp drive to install an additional tactical jump drive with 10u range.
Added the Nanobot upgrade that allows patching up the hull while flying through space
Use the name "Human Navy" consistently
the area of operations was moved to avoid sector names like ZZ99 which is mostly confusing
LE fix: CrewForRent missions can be played with engineering+ and single pilot stations too