Skip to content

v1.1

Compare
Choose a tag to compare
@czenker-bot czenker-bot released this 19 Oct 18:37
  • added sandbox mode where you have to decide yourself when the game should end. Can be activated through Scenario Variations on the scenario selection screen.
  • the crew can not have more than 3 side missions active at the same time
  • some transport missions have time limits now and fail if it is exceeded
  • GMs can abort side missions
  • Scan Probe count has been reduced to 4 and added an upgrade to get it back to 8
  • Scan Probes have to be bought at stations (requires the latest version of EE)
  • When the Jump Drive is selected, Science can calculate jump vectors to known stations and waypoints.
  • Added an upgrade to increase jump range from 30u to 60u.
  • Added an upgrade that allows a ship with warp drive to install an additional tactical jump drive with 10u range.
  • Added the Nanobot upgrade that allows patching up the hull while flying through space
  • Use the name "Human Navy" consistently
  • the area of operations was moved to avoid sector names like ZZ99 which is mostly confusing
  • LE fix: CrewForRent missions can be played with engineering+ and single pilot stations too