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GBA EEPROM save support? #82

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MushGuyDS opened this issue Aug 23, 2016 · 4 comments
Closed

GBA EEPROM save support? #82

MushGuyDS opened this issue Aug 23, 2016 · 4 comments

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@MushGuyDS
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Hello, I've been using the new GBA save feature, and so far it works pretty well with SRAM and Flash saves, but not with EEPROM; instead, it gives me a blank save when I try to inject them for games like Super Mario Advance 3 (official release). Will support for EEPROM be added in the future, or is there something I need to modify to the save to make it work?

@pixel-stuck
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The support for eeprom saves isn't in the official AGB_FIRM, nothing we can
do about that.... There is a fix for it, you'll have to google and find that

On Tue, Aug 23, 2016, 7:42 PM agufungus notifications@github.com wrote:

Hello, I've been using the new GBA save feature, and so far it works
pretty well with SRAM and Flash saves, but not with EEPROM; instead, it
gives me a blank save when I try to inject them for games like Super Mario
Advance 3 (official release). Will support for EEPROM be added in the
future, or is there something I need to modify to the save to make it work?


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@d0k3
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d0k3 commented Aug 29, 2016

If you find that fix, can you add a link here, then close this issue?

@MushGuyDS
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So far, the only application that can handle EEPROM saves is AGBsave9. Maybe a fix could be based on that application's method, or maybe something better.

@d0k3
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d0k3 commented Sep 5, 2016

As @dark-samus said - this is nothing that can be handled in D9. Injected VC GBA rom never use EEPROM. Use a tool like GBATA to convert the rom for your emulator to SRAM, then you can also use the svae dumped via D9.

@d0k3 d0k3 closed this as completed Sep 5, 2016
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3 participants