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GBA EEPROM save support? #82
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The support for eeprom saves isn't in the official AGB_FIRM, nothing we can On Tue, Aug 23, 2016, 7:42 PM agufungus notifications@github.com wrote:
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If you find that fix, can you add a link here, then close this issue? |
So far, the only application that can handle EEPROM saves is AGBsave9. Maybe a fix could be based on that application's method, or maybe something better. |
As @dark-samus said - this is nothing that can be handled in D9. Injected VC GBA rom never use EEPROM. Use a tool like GBATA to convert the rom for your emulator to SRAM, then you can also use the svae dumped via D9. |
Hello, I've been using the new GBA save feature, and so far it works pretty well with SRAM and Flash saves, but not with EEPROM; instead, it gives me a blank save when I try to inject them for games like Super Mario Advance 3 (official release). Will support for EEPROM be added in the future, or is there something I need to modify to the save to make it work?
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