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Changing background textures to a cubemap, which elliminate artifacts…
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… at higher latitudes. Also, several UI changes.
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d1060 committed Apr 26, 2023
1 parent 789c2d5 commit dca5431
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Showing 87 changed files with 13,813 additions and 6,334 deletions.
450 changes: 232 additions & 218 deletions Assembly-CSharp.csproj

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Binary file modified Assets/Images/Icons/mapMarker.png
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Binary file modified Assets/Libraries/ExtensionMethods.dll
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94 changes: 53 additions & 41 deletions Assets/Materials/Planetary Surface.mat
Original file line number Diff line number Diff line change
Expand Up @@ -2,14 +2,15 @@
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Expand Down Expand Up @@ -73,9 +74,11 @@ Material:
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m_Ints: []
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Expand All @@ -84,77 +87,86 @@ Material:
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Expand All @@ -165,8 +177,8 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _OceanColor4: {r: 0.19607843, g: 0.2, b: 0.2784314, a: 1}
m_BuildTextureStacks: []
27 changes: 19 additions & 8 deletions Assets/Materials/WaypointMarkerMaterial.mat
Original file line number Diff line number Diff line change
Expand Up @@ -15,26 +15,33 @@ MonoBehaviour:
version: 11
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stringTagMap:
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m_Scale: {x: 1, y: 1}
Expand Down Expand Up @@ -157,6 +164,7 @@ Material:
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m_Ints: []
m_Floats:
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Expand All @@ -177,7 +185,7 @@ Material:
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- _CullModeForward: 2
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Expand Down Expand Up @@ -211,6 +219,7 @@ Material:
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- _EnergyConservingSpecularColor: 1
Expand Down Expand Up @@ -297,11 +306,13 @@ Material:
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
Expand Down
2 changes: 1 addition & 1 deletion Assets/Prefabs/TerrainBrushPrefab.prefab
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
numberOfDivisions: 100
radius: 50
strength: 1
strength: 0.001
thickness: 1
map: {fileID: 0}
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