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Original file line number | Diff line number | Diff line change |
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(function (global, factory) { | ||
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) : | ||
typeof define === 'function' && define.amd ? define(['exports'], factory) : | ||
(factory((global.d3_timer = {}))); | ||
}(this, function (exports) { 'use strict'; | ||
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var frame = 0; | ||
var timeout = 0; | ||
var interval = 0; | ||
var pokeDelay = 1000; | ||
var taskHead; | ||
var taskTail; | ||
var clockLast = 0; | ||
var clockNow = 0; | ||
var clockSkew = 0; | ||
var clock = typeof performance === "object" ? performance : Date; | ||
var setFrame = typeof requestAnimationFrame === "function" ? requestAnimationFrame : function(callback) { return setTimeout(callback, 17); }; | ||
function now() { | ||
return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew); | ||
} | ||
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function clearNow() { | ||
clockNow = 0; | ||
} | ||
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function Timer() { | ||
this._call = | ||
this._time = | ||
this._next = null; | ||
} | ||
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Timer.prototype = timer.prototype = { | ||
restart: function(callback, delay, time) { | ||
if (typeof callback !== "function") throw new TypeError("callback is not a function"); | ||
time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); | ||
if (!this._call) { | ||
if (taskTail) taskTail._next = this; | ||
else taskHead = this; | ||
taskTail = this; | ||
} | ||
this._call = callback; | ||
this._time = time; | ||
sleep(); | ||
}, | ||
stop: function() { | ||
if (this._call) { | ||
this._call = null; | ||
this._time = Infinity; | ||
sleep(); | ||
} | ||
} | ||
}; | ||
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function timer(callback, delay, time) { | ||
var t = new Timer; | ||
t.restart(callback, delay, time); | ||
return t; | ||
} | ||
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function timerFlush() { | ||
now(); // Get the current time, if not already set. | ||
++frame; // Pretend we’ve set an alarm, if we haven’t already. | ||
var t = taskHead, e; | ||
while (t) { | ||
if ((e = clockNow - t._time) >= 0) t._call.call(null, e); | ||
t = t._next; | ||
} | ||
--frame; | ||
} | ||
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function wake(time) { | ||
clockNow = (clockLast = time || clock.now()) + clockSkew; | ||
frame = timeout = 0; | ||
try { | ||
timerFlush(); | ||
} finally { | ||
frame = 0; | ||
nap(); | ||
clockNow = 0; | ||
} | ||
} | ||
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function poke() { | ||
var now = clock.now(), delay = now - clockLast; | ||
if (delay > pokeDelay) clockSkew -= delay, clockLast = now; | ||
} | ||
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function nap() { | ||
var t0, t1 = taskHead, time = Infinity; | ||
while (t1) { | ||
if (t1._call) { | ||
if (time > t1._time) time = t1._time; | ||
t1 = (t0 = t1)._next; | ||
} else { | ||
t1 = t0 ? t0._next = t1._next : taskHead = t1._next; | ||
} | ||
} | ||
taskTail = t0; | ||
sleep(time); | ||
} | ||
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function sleep(time) { | ||
if (frame) return; // Soonest alarm already set, or will be. | ||
if (timeout) timeout = clearTimeout(timeout); | ||
var delay = time - clockNow; | ||
if (delay > 24) { | ||
if (time < Infinity) timeout = setTimeout(wake, delay); | ||
if (interval) interval = clearInterval(interval); | ||
} else { | ||
if (!interval) interval = setInterval(poke, pokeDelay); | ||
frame = 1, setFrame(wake); | ||
} | ||
} | ||
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function timeout$1(callback, delay, time) { | ||
var t = new Timer; | ||
delay = delay == null ? 0 : +delay; | ||
t.restart(function(elapsed) { | ||
t.stop(); | ||
callback(elapsed + delay); | ||
}, delay, time); | ||
return t; | ||
} | ||
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function interval$1(callback, delay, time) { | ||
var t = new Timer, d = delay; | ||
if (delay == null) return t.restart(callback, delay, time), t; | ||
delay = +delay, time = time == null ? now() : +time; | ||
t.restart(function tick(elapsed) { | ||
t.restart(tick, d += delay, time); | ||
callback(elapsed - delay + d); | ||
}, d, time); | ||
return t; | ||
} | ||
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var version = "0.4.0"; | ||
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exports.version = version; | ||
exports.now = now; | ||
exports.timer = timer; | ||
exports.timerFlush = timerFlush; | ||
exports.timeout = timeout$1; | ||
exports.interval = interval$1; | ||
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})); |
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