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d3.hive = {}; | ||
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d3.hive.link = function() { | ||
var source = function(d) { return d.source; }, | ||
target = function(d) { return d.target; }, | ||
angle = function(d) { return d.angle; }, | ||
startRadius = function(d) { return d.radius; }, | ||
endRadius = startRadius, | ||
arcOffset = -Math.PI / 2; | ||
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function link(d, i) { | ||
var s = node(source, this, d, i), | ||
t = node(target, this, d, i), | ||
x; | ||
if (t.a < s.a) x = t, t = s, s = x; | ||
if (t.a - s.a > Math.PI) s.a += 2 * Math.PI; | ||
var a1 = s.a + (t.a - s.a) / 3, | ||
a2 = t.a - (t.a - s.a) / 3; | ||
return s.r0 - s.r1 || t.r0 - t.r1 | ||
? "M" + Math.cos(s.a) * s.r0 + "," + Math.sin(s.a) * s.r0 | ||
+ "L" + Math.cos(s.a) * s.r1 + "," + Math.sin(s.a) * s.r1 | ||
+ "C" + Math.cos(a1) * s.r1 + "," + Math.sin(a1) * s.r1 | ||
+ " " + Math.cos(a2) * t.r1 + "," + Math.sin(a2) * t.r1 | ||
+ " " + Math.cos(t.a) * t.r1 + "," + Math.sin(t.a) * t.r1 | ||
+ "L" + Math.cos(t.a) * t.r0 + "," + Math.sin(t.a) * t.r0 | ||
+ "C" + Math.cos(a2) * t.r0 + "," + Math.sin(a2) * t.r0 | ||
+ " " + Math.cos(a1) * s.r0 + "," + Math.sin(a1) * s.r0 | ||
+ " " + Math.cos(s.a) * s.r0 + "," + Math.sin(s.a) * s.r0 | ||
: "M" + Math.cos(s.a) * s.r0 + "," + Math.sin(s.a) * s.r0 | ||
+ "C" + Math.cos(a1) * s.r1 + "," + Math.sin(a1) * s.r1 | ||
+ " " + Math.cos(a2) * t.r1 + "," + Math.sin(a2) * t.r1 | ||
+ " " + Math.cos(t.a) * t.r1 + "," + Math.sin(t.a) * t.r1; | ||
} | ||
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function node(method, thiz, d, i) { | ||
var node = method.call(thiz, d, i), | ||
a = +(typeof angle === "function" ? angle.call(thiz, node, i) : angle) + arcOffset, | ||
r0 = +(typeof startRadius === "function" ? startRadius.call(thiz, node, i) : startRadius), | ||
r1 = (startRadius === endRadius ? r0 : +(typeof endRadius === "function" ? endRadius.call(thiz, node, i) : endRadius)); | ||
return {r0: r0, r1: r1, a: a}; | ||
} | ||
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link.source = function(_) { | ||
if (!arguments.length) return source; | ||
source = _; | ||
return link; | ||
}; | ||
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link.target = function(_) { | ||
if (!arguments.length) return target; | ||
target = _; | ||
return link; | ||
}; | ||
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link.angle = function(_) { | ||
if (!arguments.length) return angle; | ||
angle = _; | ||
return link; | ||
}; | ||
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link.radius = function(_) { | ||
if (!arguments.length) return startRadius; | ||
startRadius = endRadius = _; | ||
return link; | ||
}; | ||
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link.startRadius = function(_) { | ||
if (!arguments.length) return startRadius; | ||
startRadius = _; | ||
return link; | ||
}; | ||
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link.endRadius = function(_) { | ||
if (!arguments.length) return endRadius; | ||
endRadius = _; | ||
return link; | ||
}; | ||
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return link; | ||
}; |
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