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Poking at zombies to make them more interesting #11203
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Okay, working on expanding this a bit more, hang on |
If none of the above, play dead | ||
*/ | ||
if(!stat) | ||
if(stance = HOSTILE_STANCE_IDLE) //Not doing anything at the time |
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Shouldn't this be stance == HOSTILE_STANCE_IDLE
?
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Yes
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Oh hell, don't tell me this little thing was what was causing the AI to screwball
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Holy crap it was, peer review saves the day again
Fixes unzombification throwing a runtime
if(target.health < -150) //Gotta be a bit chewed on | ||
visible_message("<span class='warning'>\The [target] stirs, as if it's trying to get up.</span>") | ||
if(prob(zombify_chance)) | ||
to_chat(world, "[target] zombified by [src]") |
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Missed one
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HITLERS
So, the conflicts are because of 64x64, right? |
Players already can barely deal with necromorphs ans zombies, A good staff of necromancy Wizard can ruin the station with just a few zombies. |
They force them open like applying a crowbar to one you've pulsed the power of, you just have to hit said door with an ID with the same access to close it again. That, or bolts, and hope the people on the ground didn't cause a brute to form. The staff of necromancy makes regular zombies, which can't evolve, if it's a bother I'll make them exempt from being able to open doors as well, so they're only limited to eating |
* Spacepod mousedrop Lets you mousedrop out of spacepods onto any tile adjacent to the spacepod * Sanity
* Bugfixes * ok
* Various stat collection tweaks * whoops * wew
Come on guys you could have fucking fixed this really quickly
* Malf mode stat logging * bap * bep
* More descriptive error messages when trying to clone husks * cloning book
* okay it almost works now * fuck css * Optimized
* New sunglasses and fedoras * Fix * Adds some more hats * CL * Fix vox icons
Increments statfile by .1
* add the thing * does the things * does the thing better * htfgffsdgd
buffs skeleton
Revert "buffs skeleton"
* Makes space drift affect everything * Kicking & Newton's 2nd law * Mecha fix, special attack fix * ix * Check on_foot() for slips
* Morgue tray messages * i wonder if this counts as a nonstandard formatting change???
* Food fix * Fixes runtime * Let's also fix attack_self() * changelog * rename on_consume to after_consume * log!
* adds follow to the arrivals announcement computer adds follow to the arrivals announcement computer * fixes bugs
…flies through firelocks (#11212) * Firebird ignores firelock access as (ostensibly) intended, now flies through firelocks * Proper movecode, move thru mobs * |
* thanks 64x64 * cl
Fixes borgs putting modules on food trays
* revert 64x * fix maptext * fix context clicks
* Fixes some unconverted 64x64 UI elements * no longer 64x64
DOORS NOW CORRECTLY LAYER, AREAS NOW CORRECTLY LAYER, SOME ITEMS ICON STATES FAIL TO LOAD. NOT A PLANES BUG AS FAR AS I AM AWARE
Restores inhands to their previous state
I fucked up, I fucked up so bad |
Pokes at zombies
TODO
Also fixes necromancy mobs from attacking the necromancer