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Dump / Restore for PSVita game save
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d3m3vilurr config: Support ur0, uma0 for the save dump storage
if base directory starts with `ux0:`, `ur0:` or `uma0:`, just use
this value

Resolve #60
Latest commit b5b5c24 Apr 22, 2018
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.travis.d cmake: Add module files into sce_sys Apr 12, 2018
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src config: Support ur0, uma0 for the save dump storage Apr 22, 2018
.gitignore README: Add build guide Apr 14, 2018
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CHANGELOG.md config: Support ur0, uma0 for the save dump storage Apr 22, 2018
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README.md config: Support ur0, uma0 for the save dump storage Apr 22, 2018

README.md

Dump & restore decrypted savefile. Build Status

Configure

Select button in mainscreen will open simple configure screen. Or you can change ux0:data/savemgr/config.ini manually.

If you want to use another dump directory format, current time you need modify ini file.

for example, if you want to use ux0:data/savegames/PCSH00000_SLOT0,

base=ur0:/data/savegames
slot_format=%s_SLOT%d

Default ini config is below;

base=/data/savegames
slot_format=%s/SLOT%d
list_mode=icon
use_dpad=true

Development

Need VitaShell's modules; install kernel and user and copy kernel.skprx and user.suprx into sce_sys. then you can build vpk.

mkdir build
cd build && cmake -GNinja .. && ninja`

License

GPLv3

Credits

Project use these project's codes.

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