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Uses 100% CPU all the time #5

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d4goxn opened this issue Apr 19, 2013 · 0 comments
Open

Uses 100% CPU all the time #5

d4goxn opened this issue Apr 19, 2013 · 0 comments

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@d4goxn
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d4goxn commented Apr 19, 2013

Instead of redrawing every frame, use the callbacks to only update when the view or the scene changes. The trackball controls fire an event, and so should any other user input event.

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