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import "runtime" causes "too many errors" #36
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That's likely caused by different build tags being used in the runtime package since those look like platform specific registers. It probably randomizes since it's generated via map iteration which is pseudo random. |
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Looks good. Thanks!
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Respect build constraints on files. Fixes #36
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Adding import for "runtime" causes too many errors.
Source Code:
Result: (note: the undefined runtime.* changes each time)
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