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Index out of range exception #34
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From the looks of this error message it seems like you have a skinned mesh that is in a faulty state. Specifically one that has a mismatched amount of bones and bindposes.
Tbh I don't know how to really fix this bug as having a differently sized bindpose array from the bone array makes no sense. |
well even after excluding all the meshes im left with this error
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Actually it spamming the console aswell with the message |
For the second issue, I don't know what causes it. My best guess was meshes with 0 materials but that doesn't reproduce the error on my end. |
I've added some extra guarding code without being able to reproduce the original issue. If you have time it would be nice if you could check if the problem still persists in v2.2.0 |
no matter what settings i use i get this error
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