Skip to content

daftsoftware/FGMovement

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

18 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

FGMovement

Movement System being used for Factory Game. It's a work in progress but feel free to use it on your Unreal Game or for learning. It will become more battle tested as time goes on.

Important Notices

You must be on Unreal Engine 5.4 or above to use FGMovement.

The following project config (Independent Interpolation) is currently required in Config/DefaultNetworkPrediction.ini to fix jittering:

[/Script/NetworkPrediction.NetworkPredictionSettingsObject]
Settings=(PreferredTickingPolicy=Independent,ReplicatedManagerClassOverride=None,FixedTickFrameRate=60,bForceEngineFixTickForcePhysics=True,SimulatedProxyNetworkLOD=ForwardPredict,FixedTickInterpolationBufferedMS=100,IndependentTickInterpolationBufferedMS=100,IndependentTickInterpolationMaxBufferedMS=250,FixedTickInputSendCount=6,IndependentTickInputSendCount=6,MaximumRemoteInputFaultLimit=6)

image