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Cannot build to hololens #12

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reillydonovan opened this issue Jul 4, 2018 · 3 comments
Open

Cannot build to hololens #12

reillydonovan opened this issue Jul 4, 2018 · 3 comments

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@reillydonovan
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reillydonovan commented Jul 4, 2018

hi, when trying to compile from VS 2017 I am returned the following:
Severity Code Description Project File Line Suppression State
Error The command ""D:\Builds\HO02\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="D:\Builds\HO02\Vive Observer\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="D:\UnityVersions\Unity_5_5_2f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "D:\Builds\HO02\Vive Observer\Assembly-CSharp.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.UI.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.HoloLens.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.Networking.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.VR.dll"" exited with code 1. Vive Observer D:\Builds\HO02\Vive Observer\Vive Observer.csproj 287

any suggestions?

@reillydonovan
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ok I got it to deploy to the hololens in 2017.1.1f1
Now when I go thru the alignment with the controllers I align and it says its aligned but then nothing seems to happen. Should the aligned virtual controller now align with the physical controller from the hololens perspective?

@dag10
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dag10 commented Jul 5, 2018 via email

@reillydonovan
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Great thanks for this I got it to work! Out of curiosity, how do I make my own custom object that can be shared between the Vive and Hololens? Like say I had my own custom 3D model that I wanted to have stick to the controller?

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