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engine: reduce connection retry noise #5918
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The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io>
vito
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Oct 19, 2023
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nice, makes sense!
schlapzz
pushed a commit
to schlapzz/dagger
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Oct 24, 2023
The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io> Signed-off-by: Christian Schlatter <schlatter@puzzle.ch>
schlapzz
pushed a commit
to schlapzz/dagger
that referenced
this pull request
Nov 24, 2023
The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io> Signed-off-by: Christian Schlatter <schlatter@puzzle.ch>
schlapzz
pushed a commit
to schlapzz/dagger
that referenced
this pull request
Nov 24, 2023
The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io>
schlapzz
pushed a commit
to schlapzz/dagger
that referenced
this pull request
Nov 24, 2023
The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io>
schlapzz
pushed a commit
to schlapzz/dagger
that referenced
this pull request
Nov 24, 2023
The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io>
schlapzz
pushed a commit
to schlapzz/dagger
that referenced
this pull request
Nov 24, 2023
The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup. This creates a lot of scary-looking but harmless logs in the common case. This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging. Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far. One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the `session` subcommand, so scoping that out for now to get this fix in quick. Signed-off-by: Erik Sipsma <erik@dagger.io>
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The engine client initializes its session w/ the server in a separate goroutine (due to the fact that it blocks for the duration of the session). This causes initial connection attempts to usually fail while the session is still be setup.
This creates a lot of scary-looking but harmless logs in the common case.
This changes the logic to only start printing failed connection attempts once the retry logic is going to wait over a second before the next attempt. The idea is to balance not showing useless errors but also not leave the user hanging for too long with no output and not hide errors that may useful for debugging.
Would love to have a test for this, but very hard to test timing things w/out flakes, so just manually tested so far.
One potentially better solution would be to have a debug mode and always hide errors unless that's enabled, but that would likely impact every SDK because they all use the CLI via the
session
subcommand, so scoping that out for now to get this fix in quick.cc @kpenfound
Fixes #5911