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Move the gamemaster screen code into its own directory, so we can sta…
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…rt splitting up that code and improve it.
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daid committed Apr 4, 2016
1 parent 5d798f3 commit 60fe45e
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Showing 6 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -61,7 +61,6 @@ set(SOURCES
src/menus/autoConnectScreen.cpp
src/screens/crewStationScreen.cpp
src/screens/topDownScreen.cpp
src/screens/gameMasterScreen.cpp
src/screens/windowScreen.cpp
src/screens/mainScreen.cpp
src/screens/crew4/operationsScreen.cpp
Expand All @@ -77,6 +76,7 @@ set(SOURCES
src/screens/extra/powerManagement.cpp
src/screens/extra/databaseScreen.cpp
src/screens/extra/shipLogScreen.cpp
src/screens/gm/gameMasterScreen.cpp
src/screenComponents/missileTubeControls.cpp
src/screenComponents/selfDestructIndicator.cpp
src/screenComponents/viewport3d.cpp
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4 changes: 2 additions & 2 deletions EmptyEpsilon.cbp
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Expand Up @@ -677,8 +677,8 @@
<Unit filename="src/screens/extra/powerManagement.h" />
<Unit filename="src/screens/extra/shipLogScreen.cpp" />
<Unit filename="src/screens/extra/shipLogScreen.h" />
<Unit filename="src/screens/gameMasterScreen.cpp" />
<Unit filename="src/screens/gameMasterScreen.h" />
<Unit filename="src/screens/gm/gameMasterScreen.cpp" />
<Unit filename="src/screens/gm/gameMasterScreen.h" />
<Unit filename="src/screens/mainScreen.cpp" />
<Unit filename="src/screens/mainScreen.h" />
<Unit filename="src/screens/topDownScreen.cpp" />
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2 changes: 1 addition & 1 deletion src/menus/mainMenus.cpp
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Expand Up @@ -11,7 +11,7 @@
#include "menus/serverCreationScreen.h"
#include "menus/optionsMenu.h"
#include "menus/serverBrowseMenu.h"
#include "screens/gameMasterScreen.h"
#include "screens/gm/gameMasterScreen.h"

MainMenu::MainMenu()
{
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2 changes: 1 addition & 1 deletion src/menus/shipSelectionScreen.cpp
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Expand Up @@ -5,7 +5,7 @@
#include "gameGlobalInfo.h"
#include "screens/windowScreen.h"
#include "screens/topDownScreen.h"
#include "screens/gameMasterScreen.h"
#include "screens/gm/gameMasterScreen.h"

ShipSelectionScreen::ShipSelectionScreen()
{
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