You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Allow missile weapons to lock onto targets with a high enough sensor fingerprint (see #14), or on targets scanned by the Sci console. It should be impossible to lock onto "cloaked" ships, or ships too far away, or ships not scanned by Sci.
If the weapons console is targeting a enemy vessel, display an indicator as to whether a missile can or cannot lock onto that target.
Locking the missile weapons onto a target should take a few seconds (because the sensor fingerprint is being synchronized with the missile sensor pack and technobabble technobabble technobabble technobabble). Blinky "lock" indicator = good.
The text was updated successfully, but these errors were encountered:
Allow missile weapons to lock onto targets with a high enough sensor fingerprint (see #14), or on targets scanned by the Sci console. It should be impossible to lock onto "cloaked" ships, or ships too far away, or ships not scanned by Sci.
If the weapons console is targeting a enemy vessel, display an indicator as to whether a missile can or cannot lock onto that target.
Locking the missile weapons onto a target should take a few seconds (because the sensor fingerprint is being synchronized with the missile sensor pack and technobabble technobabble technobabble technobabble). Blinky "lock" indicator = good.
The text was updated successfully, but these errors were encountered: