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Minema v3.6.2-ShaderSync

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@mchorse mchorse released this 07 Dec 13:00
· 17 commits to 1.12.2 since this release

Thanks again to @MiaoNLI for another great update! 👏😁 🎉

  • Added panorama video support AE export and depth export
  • Added export AE scale keyframes, and add script to automatically convert two-node camera to one-node camera
  • Added thread synchronization option to force single-player games to run in a single thread (default keybind is Home)
  • Added option to modify rendering distance when recording (suggested by wertos)
  • Added option to limit frame rate when recording
  • Added option to control Entity synchronization to force entity positions as they would be in singleplayer
  • Added option Motion Blur Linear Mixing which seems to improve quality of motion blur
  • Fixed screen tearing when recording panoramic video, Synchronize mouse input when recording to avoid
  • Fixed Minema stopped recording due to window scaling when fast rendering fix is disabled

Important: if you had an issue with actors or entities walking on stairs or slabs teleport immediately, make sure to disable Entity synchronization option in Engine Overrides category!