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Add after-save exclusively for wounds #60

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sedulam opened this issue Sep 4, 2020 · 3 comments · Fixed by #61
Closed

Add after-save exclusively for wounds #60

sedulam opened this issue Sep 4, 2020 · 3 comments · Fixed by #61
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api The issue relates to the Nodejs API (Backend) rule-change There was a rule change in the game that changes some logic here

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@sedulam
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sedulam commented Sep 4, 2020

Looking at the picture, this means that a MW would have one or two after-saves?
Screenshot_20200904-071848
Since GHB2020, we can only have one after-save, but if both target modifiers above are cumulative, then there's currently no way to configure Nagash's target modifiers to account for his Morikhane (MWs negate on 4+), and his Deathless Minions (wounds negate on 6+). Deathless Minions also negates MWs, but Morikhane é the obvious choice since it is a 4+ negate.
This would be solved by an after-save exclusively for wounds, and not MWs.

@damonhook damonhook added api The issue relates to the Nodejs API (Backend) rule-change There was a rule change in the game that changes some logic here labels Sep 4, 2020
damonhook added a commit that referenced this issue Sep 17, 2020
## Description

- GHB2020 introduced a rule change where only a single save after save roll can be used (closes #60)
    - Instead of letting the modifiers stack, it should pick the best one for the situation
@sedulam
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sedulam commented Sep 18, 2020

Hi @damonhook ! I saw the ticket #61 , but these are two different things. Currently we still only have the "Target Feel No Pain" and the "Target Mortal Wounds Negate". To simulate allocating wounds on Nagash, we would need a 3rd target modifier that would only negate normal wounds (not MWs). Because Nagash has its native Deathless Minions (ignore wounds and MWs on a 6+), and Morikhane (ignore MWs on a 4+), logically, Nagash will use Deathless Minions for normal wounds, and it'll use Morikhane for MWs. Is my understanding correct, or am I missing how this should be configured in the Target Modifiers?
Cheers, and thanks for all your work again!
image

@damonhook
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Hi, so the decision of which target modifier to use is handled by the backend API. The idea is that you put the modifiers down as they appear on the scroll and let the API figure out the best way to apply it

So here are some scenarios:


You have:

  • FNP: 6+
  • MW Negate: 5+

It will use the MW Negate for all mortal wounds, and the FNP for normal wounds


You have:

  • FNP: 4+
  • MW Negate: 6+

It will always use the FNP (since the roll is better)


You have:

  • FNP: 6+
  • FNP: 4+

It will use the 4+ FNP as the roll is better.


I hope that answers your question

@sedulam
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sedulam commented Sep 18, 2020

Perfect, thanks for the clarification! Can I suggest you add this information on the page for the target modifiers? I think it's very useful info to know. 👍 I'm sorry if this is already somewhere in the site and I missed it though.

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Labels
api The issue relates to the Nodejs API (Backend) rule-change There was a rule change in the game that changes some logic here
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