temp placeholder assets from https://60jars.itch.io/card-game-assets
planning to compile to web assembly when the game is playable and host on a website to showcase interactive projects.
the aim right now is to get a minimum functional game with litle concern to animations and qol features such as a start screen etc. only a reset button will be added to reset/redeal the game.
finishing up the game board, create method to reset all cards to draw pile, game setup and logic.
Make my own textures Create a Linear interpolation pathing system so card being dealt are animated, instead of teleporting. Main menu, Widget based ui system. music. scoring. compile to webassembly. Polish, allot of polish. make a cmakelists and setup up a cmake buildscript to compile to other platforms. May experiment with github actions for ci/cd if i take wasm route.
rendering, texture manager, 160fps game loop, functionality of card stacks and cards. Base functionality in most components done. Ability to move groups of cards between stacks using your mouse.
C++ challenges me a bit more, i'm trying not to stay in my comfort zone too much.
some code is a bit inelegant, needs to be refactored at a later date, currently prioritising MVP