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[Question] Support for custom models in Resource Packs #296
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I can think of no reason why it wouldn't accept them.
…On 30 May 2017 at 17:10, Vinícius Pontin ***@***.***> wrote:
Sorry to resurrect this issue, but does ComputerCraft 1.80 w/ Unborked
1.11.2 supports resource packs? I tried to adapt @ObloxCC
<https://github.com/obloxcc> 's model proposed in #202
<#202> (repository for the
custom resource pack here <https://github.com/vicocraft/computercraft_3d>)
but it gives me the checkered texture and the computer won't rotate when
placed:
[image: 2017-05-30_13 08 59]
<https://cloud.githubusercontent.com/assets/3485505/26593077/38aecd98-4539-11e7-8bc4-fd985391b447.png>
So my question is: Does ComputerCraft (specifically 1.80 w/ Unborked for
1.11.2) accepts custom models via resource packs or the model json is
somewhat messed up?
Thanks for the patience
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In each file you define the textures as Also, unless you're using Plethora or CCTweaks, you can use the 1.11.2 PR which is significantly less hacky and has all of the new CC features included. |
Thanks a lot Mr. @SquidDev , i will switch to 1.11.2 PR, use the PR you've indicated and wait for CCTweaks and Plethora to be updated 😜 |
Actually i have a problem with the 1.11.2 CC fork @SquidDev have pointed. |
The build task in Gradle does not currently copy the luaj dependency into the jar. You will have to either use the deploy script or just copy the luaj jar from libs. |
@vpontin If you want or need any help with this you can message/ask me. Also if you want I can fix the models to use the correct naming. |
@KnightMiner thanks a lot! I will try to build myself the fork. |
@KnightMiner sadly i cant managed to build @SquidDev 's fork correctly, due to the problem Knight mentioned before (the compilation process doesnt account the luaj library). |
@vpontin Sorry, until #186 is merged you'll also need to include luaj-jse-2.0.3.jar in the Alternatively, if you fancy building from source, you can use the |
Sorry to resurrect this issue, but does ComputerCraft 1.80 w/ Unborked 1.11.2 supports resource packs? I tried to adapt @ObloxCC 's model proposed in #202 (repository for the custom resource pack here) but it gives me the checkered texture and the computer won't rotate when placed:
So my question is: Does ComputerCraft (specifically 1.80 w/ Unborked for 1.11.2) accepts custom models via resource packs or the model json is somewhat messed up?
Thanks for the patience
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