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danharibo edited this page Jun 6, 2012 · 2 revisions

A list of technical changes that should be made to the engine.

World

Infinite terrain

A system of allowing terrain chunk lookups for infinite terrain in linear time will be required.

Abstracted tessellation mechanism

The geometry for a chunk is currently created by the voxel objects themselves, the mechanism could do with being abstracted into a separate tessellation component to allow multiple styles of terrain (Flat voxels, Marching cubes etc.)

Voxels

Instanced blocks

Replacing each individual instance of a block with a simple data identifier to reduce memory footprint, calculations required