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A Problem with The Sinking City #64
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Thank you for reporting the issue. Would it be possible for you to take a renderdoc capture from this scene? Unfortunately, I don't own this game. |
I'm trying to work on that. I currently don't have renderdoc. Is the optional python dependency PySide2 really necessary for renderdoc? I installed it with pip but renderdoc's cmake scripts can't seem to find it. |
renderdoc is quite hard to build, so I'd try to use the distro-provided or pre-build binaries. |
The problem isn't present on the master branch. I previously reported while on the backend branch. I have renderdoc but I haven't had much success at getting a capture. It is not a drm-free game and I already need to run Epic through Lutris. I even tried to install the Windows version of Renderdoc inside of Epic's Lutris generated prefix. The game just simply broke out of the prefix "jail" and claimed the Epic game launcher wasn't running. I'll ask for help from the community. |
ping. Hey, could you confirm that this issue is resolved on the backend branch as well? Or is it still an issue. Thx! |
Hi SR-dude, |
I tried 'backend_issue_64' and the issue still occurs. Sorry. |
hm, okay. we only had a guess which commit it might be, but was apparently wrong. So, we updated the branch https://github.com/daniel-schuermann/mesa/tree/backend_issue_64 again where basically all changes from the backend branch are reverted, so that it's only a rebased master branch. |
Alright, no glowing eyes with backend_issue_64 branch as of now. Tell me again which branch you want me to bisect and which range of commits? |
this branch you just tested :) |
The rebase ruled out a dirct bisect. Git complained about refs commit 9bc391c not glowing |
SR-dude, thx for this investigation. I rewrote the part which happened to be the only case which was affected by the commit which apparently broke Sinking City (although I still don't really understand what could have gone wrong there). Would you retest the normal 'backend' branch? Thx |
On the backend branch the eyes glow. One big problem I have is isolating the main game binary from its DRM. I tried the |
Did you try to just set
|
Ok, I force-pushed to the backend_issue_64 branch, so that it is just the updated backend branch with the commit you bisected, reverted. Do you mind testing the backend_issue_64 branch again? I admit, I'm quite confused. |
Thank for the tip! Here it is. https://drive.google.com/open?id=18aBQdgYYp_oFF5ds6JVm80Efg9RjOD9b |
Thanks, should be fixed with 0e22411 |
I'm about to permanently delete the renderdoc, unless anyone wants it. I'll give you 12 hours to grab it. |
There is a problem with Epic's exclusive title: The Sinking City.
See for yourself.
Another one.
That doesn't happen with mesa master. The glowing eyes with the black bars coming out of them are not constant. They flash. I managed to get a screenshot where the eyes looked
normal and no black bars.
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