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# --------------------------------------------------------------------------- | ||
# Auction House Settings | ||
# --------------------------------------------------------------------------- | ||
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# If its enabled, Auction House can only be used when inside Peace Zone | ||
AuctionHouseOnlyPeaceZone = True | ||
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# Fee charged when creating a new auction in the Auction House | ||
# This is charged when creating a new auction only, and the final value is calculated: Count x Sale Price * Days * AuctionHouseSaleFee | ||
# Default 0.5% | ||
AuctionHouseSaleFee = 0.5 |
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# --------------------------------------------------------------------------- | ||
# Game Server Settings | ||
# --------------------------------------------------------------------------- | ||
# This is the server configuration file. Here you can set up the connection information for your server. | ||
# This was written with the assumption that you are behind a router. | ||
# Dumbed Down Definitions... | ||
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you. | ||
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). | ||
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. | ||
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# --------------------------------------------------------------------------- | ||
# Networking | ||
# --------------------------------------------------------------------------- | ||
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# Enables automatic port mapping for game server. | ||
# If you have a router game server will request for port forwarding. | ||
# Default: True | ||
EnableUPnP = True | ||
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# Where's the Login server this gameserver should connect to | ||
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> | ||
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> | ||
# Default: 127.0.0.1 | ||
LoginHost = 127.0.0.1 | ||
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# TCP port the login server listen to for gameserver connection requests | ||
# Default: 9014 | ||
LoginPort = 9014 | ||
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# Bind address for gameserver. You should not need to change it in most cases. | ||
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> | ||
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> | ||
# Default: * (0.0.0.0) | ||
GameserverHostname = * | ||
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# Default: 7777 | ||
GameserverPort = 7777 | ||
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# --------------------------------------------------------------------------- | ||
# Database | ||
# --------------------------------------------------------------------------- | ||
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# Specify the appropriate driver and url for the database you're using. | ||
# Examples: | ||
# Driver = com.mysql.jdbc.Driver (default) | ||
# Driver = org.hsqldb.jdbcDriver | ||
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver | ||
Driver = com.mysql.jdbc.Driver | ||
# Database URL | ||
# URL = jdbc:mysql://localhost/l2jsrgs (default) | ||
# URL = jdbc:hsqldb:hsql://localhost/l2jsrgs | ||
# URL = jdbc:sqlserver://localhost/database = l2srgs/user = sa/password = | ||
URL = jdbc:mysql://localhost/l2jsunrise | ||
# Database user info (default is "root" but it's not recommended) | ||
Login = root | ||
# Database connection password | ||
Password = | ||
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# Default: 100 | ||
MaximumDbConnections = 1000 | ||
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# Default: 0 | ||
MaximumDbIdleTime = 0 | ||
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# Check interval of inactive connections, default is 60 (1 minute) | ||
# Assuming a stable connection to the database and the correct Preset MaxIdleConnectionTimeout, can be set -1 (not checked) | ||
IdleConnectionTestPeriod = 60 | ||
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# --------------------------------------------------------------------------- | ||
# Misc Server Settings | ||
# --------------------------------------------------------------------------- | ||
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# This is the server ID that the Game Server will request. | ||
# Example: 1 = Bartz | ||
# Default: 1 | ||
RequestServerID = 1 | ||
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# True = The Login Server will give an other ID to the server if the requested ID is already reserved. | ||
# Default: True | ||
AcceptAlternateID = True | ||
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# Datapack root directory. | ||
# Defaults to current directory from which the server is started unless the below line is uncommented. | ||
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u> | ||
#Default: . | ||
DatapackRoot = . | ||
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# Define how many players are allowed to play simultaneously on your server. | ||
# Default: 100 | ||
MaximumOnlineUsers = 100 | ||
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# Numbers of protocol revisions that server allows to connect. | ||
# Delimiter is ; | ||
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> | ||
# Default: 267;268;271;273 | ||
AllowedProtocolRevisions = 267;268;271;273;746 | ||
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# --------------------------------------------------------------------------- | ||
# Misc Player Settings | ||
# --------------------------------------------------------------------------- | ||
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# Character name template. | ||
# Examples: | ||
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* | ||
# The above setting will allow names with first capital letter, next three small letters, | ||
# and any letter (case insensitive) or number, like OmfgWTF1 | ||
# CnameTemplate = [A-Z][a-z]* | ||
# The above setting will allow names only of letters with first one capital, like Omfgwtf | ||
# Default .* (allows any symbol) | ||
CnameTemplate = [A-Za-z0-9]{2,16} | ||
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# This setting restricts names players can give to their pets. | ||
# See CnameTemplate for details | ||
PetNameTemplate = [A-Za-z0-9]{2,16} | ||
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# This setting restricts clan/subpledge names players can set. | ||
# See CnameTemplate for details | ||
ClanNameTemplate = [A-Za-z0-9]{2,16} | ||
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# Maximum number of characters per account. | ||
# Default: 7 (client limit) | ||
CharMaxNumber = 7 |
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# --------------------------------------------------------------------------- | ||
# Game Server Settings | ||
# --------------------------------------------------------------------------- | ||
# This is the server configuration file. Here you can set up the connection information for your server. | ||
# This was written with the assumption that you are behind a router. | ||
# Dumbed Down Definitions... | ||
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you. | ||
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). | ||
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. | ||
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# --------------------------------------------------------------------------- | ||
# Networking | ||
# --------------------------------------------------------------------------- | ||
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# Enables automatic port mapping for game server. | ||
# If you have a router game server will request for port forwarding. | ||
# Default: True | ||
EnableUPnP = True | ||
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||
# Where's the Login server this gameserver should connect to | ||
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> | ||
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> | ||
# Default: 127.0.0.1 | ||
LoginHost = 127.0.0.1 | ||
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# TCP port the login server listen to for gameserver connection requests | ||
# Default: 9014 | ||
LoginPort = 9014 | ||
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||
# Bind address for gameserver. You should not need to change it in most cases. | ||
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> | ||
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> | ||
# Default: * (0.0.0.0) | ||
GameserverHostname = * | ||
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# Default: 7777 | ||
GameserverPort = 7777 | ||
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# --------------------------------------------------------------------------- | ||
# Database | ||
# --------------------------------------------------------------------------- | ||
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# Specify the appropriate driver and url for the database you're using. | ||
# Examples: | ||
# Driver = com.mysql.jdbc.Driver (default) | ||
# Driver = org.hsqldb.jdbcDriver | ||
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver | ||
Driver = com.mysql.jdbc.Driver | ||
# Database URL | ||
# URL = jdbc:mysql://localhost/l2jsrgs (default) | ||
# URL = jdbc:hsqldb:hsql://localhost/l2jsrgs | ||
# URL = jdbc:sqlserver://localhost/database = l2srgs/user = sa/password = | ||
URL = jdbc:mysql://159.203.103.203/l2jsunrise | ||
# Database user info (default is "root" but it's not recommended) | ||
Login = root | ||
# Database connection password | ||
Password = | ||
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# Default: 100 | ||
MaximumDbConnections = 1000 | ||
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# Default: 0 | ||
MaximumDbIdleTime = 0 | ||
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# Check interval of inactive connections, default is 60 (1 minute) | ||
# Assuming a stable connection to the database and the correct Preset MaxIdleConnectionTimeout, can be set -1 (not checked) | ||
IdleConnectionTestPeriod = 60 | ||
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# --------------------------------------------------------------------------- | ||
# Misc Server Settings | ||
# --------------------------------------------------------------------------- | ||
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# This is the server ID that the Game Server will request. | ||
# Example: 1 = Bartz | ||
# Default: 1 | ||
RequestServerID = 1 | ||
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# True = The Login Server will give an other ID to the server if the requested ID is already reserved. | ||
# Default: True | ||
AcceptAlternateID = True | ||
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# Datapack root directory. | ||
# Defaults to current directory from which the server is started unless the below line is uncommented. | ||
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u> | ||
#Default: . | ||
DatapackRoot = . | ||
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# Define how many players are allowed to play simultaneously on your server. | ||
# Default: 100 | ||
MaximumOnlineUsers = 100 | ||
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# Numbers of protocol revisions that server allows to connect. | ||
# Delimiter is ; | ||
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> | ||
# Default: 267;268;271;273 | ||
AllowedProtocolRevisions = 267;268;271;273;746 | ||
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# --------------------------------------------------------------------------- | ||
# Misc Player Settings | ||
# --------------------------------------------------------------------------- | ||
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# Character name template. | ||
# Examples: | ||
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* | ||
# The above setting will allow names with first capital letter, next three small letters, | ||
# and any letter (case insensitive) or number, like OmfgWTF1 | ||
# CnameTemplate = [A-Z][a-z]* | ||
# The above setting will allow names only of letters with first one capital, like Omfgwtf | ||
# Default .* (allows any symbol) | ||
CnameTemplate = [A-Za-z0-9]{2,16} | ||
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# This setting restricts names players can give to their pets. | ||
# See CnameTemplate for details | ||
PetNameTemplate = [A-Za-z0-9]{2,16} | ||
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# This setting restricts clan/subpledge names players can set. | ||
# See CnameTemplate for details | ||
ClanNameTemplate = [A-Za-z0-9]{2,16} | ||
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# Maximum number of characters per account. | ||
# Default: 7 (client limit) | ||
CharMaxNumber = 7 |
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<html> | ||
<head> | ||
<body scroll="no"><br1> | ||
<table><tr> | ||
<td><button value="Auction List" width=160 height=24 action="bypass %bbsCommand%;server;-1" fore=L2UI_CT1.Tab_DF_Tab_Unselected back=L2UI_CT1.Tab_DF_Tab_Unselected_Over></td> | ||
<td><button value="Your Auctions" width=160 height=24 action="" fore=L2UI_CT1.Tab_DF_Tab_Selected back=L2UI_CT1.Tab_DF_Tab_Unselected_Over></td> | ||
</tr></table><br1> | ||
<table> <tr> | ||
<td width=2></td> | ||
<td width=190 align=center>Place an item for Auction</td> | ||
<td width=3></td> | ||
<td width=550 align=center>Current Auctions</td></tr> | ||
<tr><td height=4></td><td></td><td></td><td></td></tr> | ||
<tr><td></td><td height=400> | ||
<table width=190 height=145 valign=middle bgcolor=171612><tr> | ||
<td width=3></td> | ||
<td width=190>Auctionable Items</td> | ||
<td width=16></td></tr> | ||
<tr><td height=5></td><td></td><td></td></tr><tr><td></td> | ||
<td height=115><table width=190 height=115 bgcolor=171516 cellspacing=-7>%inventario%</table></td> | ||
<td height=115>%inventarioFlechas%</td></tr></table><br> | ||
<table width=212 height=175 valign=middle bgcolor=171612><tr> | ||
<td width=2></td> | ||
<td width=208>Items to be Auctioned</td> | ||
<td width=1></td></tr> | ||
<tr><td height=3></td><td></td><td></td></tr><tr><td></td> | ||
<td height=40><table width=208 height=45 bgcolor=171516>%itemSelected%</table></td> | ||
<td></td></tr><tr><td></td><td height=15> | ||
<table width=208 height=15<tr> | ||
<td width=63 align="left">Quantity</td> | ||
<td width=22 align="right"></td> | ||
<td width=120 align="right">%quantity%</td></tr></table></td> | ||
<td></td></tr><tr><td></td> | ||
<td height=15><table width=208 height=15><tr> | ||
<td width=63 align="left">Sale Price</td> | ||
<td width=22 align="right"><img src="icon.Adena" width=16 height=16></td> | ||
<td width=120 align="right">%salePrice%</td></tr></table></td><td></td></tr><tr> | ||
<td></td><td height=15><table width=208 height=15><tr> | ||
<td width=63 align="left">Duration</td> | ||
<td width=22 align="right"></td> | ||
<td width=120 align="right">%duration%</td></tr></table></td><td></td></tr><tr> | ||
<td height=1></td><td></td><td></td></tr><tr><td></td> | ||
<td height=15><table width=208 height=15><tr><td width=63 align="left">Total Price</td> | ||
<td width=22 align="right"><img src="icon.Adena" width=16 height=16></td> | ||
<td width=120 align="right"><button value="%totalPrice%" width=120 height=20 action="" fore=L2UI_CT1.Windows_DF_TooltipBG back=L2UI_CT1.Windows_DF_TooltipBG></td></tr></table></td> | ||
<td></td></tr></table><br><table width=212 height=35 valign=middle bgcolor=171612><tr> | ||
<td width=2></td><td width=208 height=15><table width=208 height=15><tr> | ||
<td width=63 align="left">Sale Fee</td> | ||
<td width=22 align="right"><img src="icon.Adena" width=16 height=16></td> | ||
<td width=120 align="right"><button value="%saleFee%" width=120 height=20 action="" fore=L2UI_CT1.Windows_DF_TooltipBG back=L2UI_CT1.Windows_DF_TooltipBG></td></tr></table></td> | ||
<td width=1></td></tr></table><br><table width=212 height=35 valign=middle bgcolor=171612><tr> | ||
<td width=2></td><td width=208 height=15><table width=208 height=15><tr> | ||
<td width=63 align="left">Adena</td> | ||
<td width=22 align="right"><img src="icon.Adena" width=16 height=16></td> | ||
<td width=120 align="right"><button value="%adenaCount%" width=120 height=20 action="" fore=L2UI_CT1.Windows_DF_TooltipBG back=L2UI_CT1.Windows_DF_TooltipBG></td></tr></table></td> | ||
<td width=1></td></tr></table></td><td></td> | ||
<td><table width=550 height=32 valign=middle bgcolor=171612><tr> | ||
<td width=550>Item List %itemCount%</td></tr></table><table height=24 cellspacing=-5><tr> | ||
<td width=230><button value="Item" width=230 height=24 action="" fore=L2UI_CT1.Button_DF_Calculator back=L2UI_CT1.Button_DF_Calculator></td> | ||
<td width=60><button value="Rank" width=60 height=24 action="" fore=L2UI_CT1.Button_DF_Calculator back=L2UI_CT1.Button_DF_Calculator></td> | ||
<td width=80><button value="Quantity" width=80 height=24 action="" fore=L2UI_CT1.Button_DF_Calculator back=L2UI_CT1.Button_DF_Calculator></td> | ||
<td width=100><button value="Sale Price" width=100 height=24 action="" fore=L2UI_CT1.Button_DF_Calculator back=L2UI_CT1.Button_DF_Calculator></td> | ||
<td width=80><button value="Time Rem." width=80 height=24 action="" fore=L2UI_CT1.Button_DF_Calculator back=L2UI_CT1.Button_DF_Calculator></td></tr></table>%tablas%</td></tr><tr> | ||
<td height=10></td><td></td><td></td><td></td></tr><tr><td></td> | ||
<td height=38 align=center><button value="%auctionButtonName%" width=100 height=30 action="%auctionButtonAction%" back=L2UI_ct1.button_df fore=L2UI_ct1.button_df></td><td></td> | ||
<td align=center><button value="%cancelButtonName%" width=100 height=30 action="%cancelButtonAction%" back=L2UI_ct1.button_df fore=L2UI_ct1.button_df></td></tr></table> | ||
</body></head> | ||
</html> |
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